Every Card Revealed – MTG

Image

Name

Description

Caesar, Legion's Emperor

Caesar, Legion's Emperor

One generic, one red, one white, one black legendary creature - Human Soldier - 4/4 - Mythic Rare


Whenever you attack, you may sacrifice another creature. When you do, choose two —

  • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
  • You draw a card and you lose 1 life.
  • Caesar, Legion's Emperor deals damage equal to to the number of creature tokens you control to target opponent.
Mr House, President And CEO

Mr. House, President and CEO

One red, one white, one black legendary artifact creature - Human - 0/4 - Mythic Rare


Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled a 6 or higher, instead create that token and a Treasure token.


Four generic, Tap: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

Aradesh, the Founder-1

Aradesh, the Founder

Two generic, one white legendary creature - Human Soldier - 1/4 - Rare


Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn)


Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains Double Strike until end of turn. If that creature's power is 4 or more, draw a card.

Battle Of Hoover Dam

Battle of Hoover Dam

Three generic, one white enchantment - Rare


As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.


  • NCR - At the beginning of our end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
  • Legion - Whenever a creature you control dies, put two +1/+1 counter on target creature you control.
Captain of the Watch

Captain of the Watch

Four generic, two white mana creature - Human Soldier - 3/3 - Rare


Vigilance (Attacking doesn’t cause this creature to tap.)


Other Soldier creatures you control get +1/+1 and have vigilance.


When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

Entrapment Maneuver

Entrapment Maneuver

Three generic, one white mana instant - Rare


Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.

Gary Clone

Gary Clone

One generic, one white creature - Human Citizen - 1/3 - Uncommon


Squad: two generic (As an additional cost to cast this spell, you may pay two generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)


Whenever a Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.

Hour of Reckoning

Hour of Reckoning

Four generic, three white sorcery - Rare


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's color.)


Destroy all nontoken permanents.

Impassioned Orator

Impassioned Orator

One generic, one white creature - Human Cleric - 2/2 - Common


Whenever another creature enters the battlefield under your control, you gain one life.

Intangible Virtue

Intangible Virtue

One generic, one white enchantment - Uncommon


Creature tokens you control get +1/+1 and have vigilance.

Keeper of the Accord

Keeper of the Accord

Three generic, one white mana creature - Human Soldier - 3/4 - Rare


At the beginning of each opponent’s end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.


At the beginning of each opponent’s end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Marshal's Anthem-2

Marshal's Anthem

Two generic, two white mana enchantment - Rare


Multikicker one generic, one white mana


Creatures you control get +1/+1.


When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Martial Coup

Martial Coup

X generic, two white mana sorcery - Rare


Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Overseer of Vault 76-1

Overseer of Vault 76

Two generic, one white legendary creature - Human Advisor - 3/3 - Rare


First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.


At the beginning of combat on your turn, you may remove three quest counters from permanents you control. If you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

Secure the Wastes

Secure the Wastes

X generic, one white mana instant - Rare


Create X 1/1 white Warrior creature tokens.

Securitron Squadron

Securitron Squadron

One generic, one white artifact creature - Robot - 2/2 - Rare


Squad: three generic (As an additional cost to cast this spell, you may pay three generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)


Vigilance


Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan

Three generic, one white legendary creature - Human Citizen - 3/4 - Rare


The Nuka-Cola Challenge - Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.


Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is there number of quest counters on Sierra.

Vault 75 - Middle School

Vault 75: Middle School

Two generic, two white mana enchantment - Saga - Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


  1. Exile all creatures with power 4 or greater.
  2. Put a +1/+1 counter on each creature you control.
  3. Put a +1/+1 counter on each creature you control.
Yes Man, Personal Securitron-1

Yes Man, Personal Securitron

Two generic, one white mana legendary artifact creature - Robot - 2/2 - Rare


Tap: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.


Wild Card - When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

Bastion of Rememberance

Bastion of Remembrance

Two generic, one black enchantment - Uncommon


When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.


Whenever a creature you control dies, each opponent loses one life and you gain one life.

Black Market-1

Black Market

Three generic, two black mana enchantment - Rare


Whenever a creature dies, put a charge counter on Black Market.


At the beginning of your precombat main phase, add one black mana for each charge counter on Black Market.

Butch DeLoria, Tunnel Snake

Butch DeLoria, Tunnel Snake

One generic, one black mana legendary creature - Human Rogue - 2/2 - Uncommon


Menace (This creature can't be blocked except by two or more creatures.)


Tunnel Snakes Rule! - Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.


One generic, one black mana: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.

Deadly Dispute-1

Deadly Dispute

One generic, one black instant - Common


As an additional cost to cast this spell, sacrifice an artifact or creature.


Draw two cards and create a Treasure token.

Lethal Scheme

Lethal Scheme

Two generic, two black mana instant - Rare


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic mana or one mana of that creature’s color.)


Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Morbid Opportunist

Morbid Opportunist

Two generic, one black creature - Human Rogue - 1/3 - Uncommon


Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Pitiless Plunderer

Pitiless Plunderer

Three generic, one black creature - Human Pirate - 1/4 - Uncommon


Whenever another creature you control dies, create a Treasure token.

Ruthless Radrat

Ruthless Radrat

One generic, two black creature - Rat Mutant - 2/2 - Uncommon


Squad - Exile four cards from your graveyard.


Menace

VATS

V.A.T.S.

Two generic, two black instant - Rare


Split second (As long as this spell is on the stack, players can't cast cast spells or activate abilities that aren't mana abilities.)


Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Wasteland Raider

Wasteland Raider

Two generic, two black creature - Human Mercenary - 4/3 - Rare


Squad two generic


When Wasteland Raider enters the battlefield, each player sacrifices a creature.

Mysterious Stranger

Mysterious Stranger

Two generic, two red mana creature - Human Rogue - 3/2 - Rare


Flash


When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

Powder Ganger

Powder Ganger

Two generic, one red creature - Human Rogue - 2/2 - Rare


Squad: two generic (As an additional cost to cast this spell, you may pay two generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)


When Powder Ganger enters the battlefield, destroy up to one target artifact.

Rose, Cutthroat Raider-1

Rose, Cutthroat Raider

Two generic, two red legendary artifact creature - Robot - 3/2 - Rare


First Strike


Raid — At the end of combat on your turn, if you attacked this turn, create one Junk token for each opponent you attacked.


Whenever you sacrifice a Junk, add one red.

Stolen Strategy

Stolen Strategy

Four generic, one red mana enchantment - Rare


At the beginning of your upkeep, exile the top card of each opponent’s library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Thrill-Kill Disciple

Thrill-Kill Disciple

Two generic, one red creature - Human Mercenary - 3/2 - Rare


Squad - one generic, discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)


When Thrill-Kill Disciple dies, create a Junk token.

Wild Wasteland

Wild Wasteland

Two generic, one red enchantment - Rare


Skip your draw step.


At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Boomer Scrapper reg

Boomer Scrapper

One generic, one black, one red creature - Human Soldier - 1/1 - Rare


Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token.


Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.

Kellogg, Dangerous Mind

Kellogg, Dangerous Mind

One generic, one black, one red legendary creature - Human Mercenary - 3/2 - Rare


First strike, haste


Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.


Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

Legate Lanius, Caesar's Ace

Legate Lanius, Caesar's Ace

Two generic, one black, one red legendary creature - Human Soldier - 2/2 - Uncommon


Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.


Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.

The Nipton Lottery

The Nipton Lottery

Two generic, one black, one red sorcery - Rare


Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Anguished Unmaking

Anguished Unmaking

One generic, one white, one black mana instant - Rare


Exile target nonland permanent. You lose 3 life.

Colonel Autumn

Colonel Autumn

One generic, one white, one black legendary creature - Human Soldier - 2/3 - Rare


Lifelink


Exploit


Other legendary creatures have exploit.


Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

Elder Arthur Maxson

Elder Arthur Maxson

One generic, one white, one black mana legendary creature - Human Knight - 4/2 - Rare


Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)


Blind Betrayal - Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

General's Enforcer

General's Enforcer

One white, one black creature - Human Soldier - 2/3 - Uncommon


Legendary Humans you control have indestructible.


Two generic, one white, one black: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Vault 11 Voter's Dilemma

Vault 11: Voter's Dilemma

Two generic, one white, one black enchantment - Saga - Rare


(As this Saga enters and after you draw step, add a lore counter. Sacrifice after III.)


1. For each opponent, you create a 1/1 white Human Soldier Creature token.


2 & 3. Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

White Glove Gourmand

White Glove Gourmand

Two generic, one white, one black creature - Human Noble - 2/2 - Uncommon


When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier tokens.


At the beginning of your end step, if another Human died under your control this turn, create a Food token.

MacCready, Lamplight Mayor

MacCready, Lamplight Mayor

One white, one black legendary creature - Human Advisor - 1/3 - Rare


Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn.


Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

Assemble the Legion

Assemble the Legion

Three generic, one red, one white mana enchantment - Rare


At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Craig Boone, Novac Guard

Craig Boone, Novac Guard

One generic, one red, one white mana legendary creature - Human Soldier - 3/3 - Uncommon


Reach, lifelink


One for My Baby - Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.

Desdemona, Freedom's Edge

Desdemona, Freedom's Edge

Two generic, one red, one white legendary creature - Human Rogue - 3/4 - Rare


Vigilance


When Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Heroic Reinforcements

Heroic Reinforcements

Two generic, one red, one white sorcery - Uncommon


Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.

Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy

One generic, one red, one white mana legendary creature - Human Knight - 3/2 - Rare


Battalion - Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

Wear Tear

Wear//Tear

Wear


One generic, one red instant - Uncommon


Destroy target artifact.

Tear


One white instant - Uncommon


Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Fervent Charge

Fervent Charge

One generic, one red, one white, one black mana enchantment - Rare


Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Ruinous Ultimatum

Ruinous Ultimatum

Two red, three white, two red sorcery - Rare


Destroy all nonland permanents your opponents control.

Arcane Signet

Arcane Signet

Two generic artifact - Uncommon


Tap: Add one mana of any color in your commander's color identity.

C.A.M.P

C.A.M.P.

Three generic artifact - Fortification - Uncommon


Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

ED-E, Lonesome eyebot

ED-E, Lonesome Eyebot

Three generic legendary artifact creature - Robot - 2/1 - Rare


Flying


ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.


Two generic, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

Luck Bobblehead-1

Luck Bobblehead

Three generic artifact - Bobblehead - Uncommon


Tap: Add one mana of any color.


One generic, tap: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Skullclamp

Skullclamp

One generic mana artifact - Equipment - Uncommon


Equipped creature gets +1/-1.


Whenever equipped creature dies, draw two cards.


Equip one generic mana

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless mana.

Survivor's Med Kit

Survivor's Med Kit

One generic artifact - Uncommon


One generic, tap: Choose one that hasn't been chosen -

  • Stimpak - Draw a card.
  • Fancy Lads Snack Cakes - Create a Food token.
  • RadAway - Target player loses all rad counters. Sacrifice Survivor's Med Kit.
Talisman of Conviction

Talisman of Conviction

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one red or one white. Talisman of Indulgence deals one damage to you.

Talisman of Hierarchy

Talisman of Hierarchy

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one white or one black. Talisman of Indulgence deals one damage to you.

Talisman of Indulgence

Talisman of Indulgence

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one black or one red. Talisman of Indulgence deals one damage to you.

Ash Barrens

Ash Barrens

Land - Common


Tap: Add one generic.


Basic landcycling one generic (One generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Canyon Slough

Canyon Slough

Land - Swamp Mountain - Rare


(Tap: Add one black mana or one red mana.)


Canyon Slough enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Clifftop Retreat

Clifftop Retreat

Land - Rare


Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. Tap: Add red or white.

Command Tower

Command Tower

Land - Common


Tap: Add one mana of any color in your commander's color identity.

Desolate Mire

Desolate Mire

Land - Rare


One generic, tap: Add one white and one black.

Diamond City

Diamond City

Land - Rare


Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)


Tap: Add one colorless mana.


Tap: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Dragonskull Summit

Dragonskull Summit

Land - Rare


Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.


Tap: Add one black mana or one red mana.

Evolving Wilds

Evolving Wilds

Land - Common


Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Isolated Chapel

Isolated Chapel

Land - Rare


Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.


Tap: Add one white mana or one black mana.

Memorial to Glory

Memorial to Glory

Land - Uncommon


Memorial to Glory enters the battlefield tapped.


Tap: Add one white.


Three generic, one white, tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Myriad Landscape

Myriad Landscape

Land - Uncommon


Myriad Landscape enters the battlefield tapped.


Tap: Add one colorless mana.


Two generic, Tap, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Nomad Outpost

Nomad Outpost

Land - Uncommon


Nomad Outpost enters the battlefield tapped.


Tap: Add one red mana, one white mana, or one black mana.

Path of Ancestry

Path of Ancestry

Land - Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Shadowblood Ridge

Shadowblood Ridge

Land - Rare


One generic mana, Tap: Add one black mana and one red mana.

Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain - Rare


(Tap: Add one black mana or one red mana.)


Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Tainted Field

Tainted Field

Land - Uncommon


Tap: Add one colorless mana.


Tap: Add one white mana or one black mana. Activate only if you control a Swamp.

Tainted Peak

Tainted Peak

Land - Uncommon


Tap: Add one colorless mana.


Tap: Add one black mana or one red mana. Activate only if you control a Swamp.

Temple of Malice

Temple of Malice

Land - Rare


Temple of Malice enters the battlefield tapped.


When Temple of Malice enters the battlefield, scry 1.


Tap: Add one black mana or one red mana.

Temple of Silence

Temple of Silence

Land - Rare


Temple of Silence enters the battlefield tapped.


When Temple of Silence enters the battlefield, scry 1.


Tap: Add one white mana or one black mana.

Temple of Triumph

Temple of Triumph

Land - Rare


Temple of Triumph enters the battlefield tapped.


When Temple of Triumph enters the battlefield, scry 1.


Tap: Add one red or one white.

Terramorphic Expanse

Terramorphic Expanse

Land - Common


Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Windbrisk Heights

Windbrisk Heights

Land - Rare


Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)


Windbrisk Heights enters the battlefield tapped.


Tap: Add one white mana.


One white mana, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

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