Business of Esports - 232. EA FIFA Divorce, 100 Thieves Project X, Apex vs PUBG Earnings, Hulu Game Pass, Free Boost Mobile, Saudi Arabia Nintendo, Luxury Gaming Suites, Thermaltake Porsche Chair, Hidden Stadia, VR Advances

Paul Dawalibi:

From the keyboard to the boardroom, this is the

Paul Dawalibi:

business of esports.

Paul Dawalibi:

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Paul Dawalibi:

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Today on the keyboard to the border. This is the Business

Paul Dawalibi:

News Sports weekly news show slash post podcast. The web I'm

Paul Dawalibi:

joined today by my friends and co host The Honorable Judge

Paul Dawalibi:

Jimmy burrata Jeff the juice Cohen, Lindsey, the Boss Boss.

Paul Dawalibi:

For those of you who are new here, welcome. Welcome to the

Paul Dawalibi:

official podcast of esports. What we do is we cover the most

Paul Dawalibi:

pressing, gaming and esports news and topics of the week. But

Paul Dawalibi:

we look at all of it through a business and C suite lens we

Paul Dawalibi:

dissect, we analyze the business implications of everything

Paul Dawalibi:

happening in this industry. And best of all with the live show.

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We get to do it live with you guys. You get to participate,

Paul Dawalibi:

getting our faces, ask us questions, challenge us, we

Paul Dawalibi:

encourage it. I know so many of you lurk. We really appreciate

Paul Dawalibi:

you guys being here. No pressure, but it's a safe space.

Paul Dawalibi:

And it's so much more fun when everyone gets involved. How is

Paul Dawalibi:

everyone doing this week? Lindsey start with you.

Lindsay Poss:

I'm doing great. I lost my voice at the esports

Lindsay Poss:

insider conference. It's been so fun. I was there all day. So I

Lindsay Poss:

have a nice huge bowl of Chipotle sitting in front of me

Lindsay Poss:

for the street tonight.

Lindsay Poss:

It's been good though.

Jeff Cohen:

Coming in no voice eating Chipotle

Jeff Cohen:

How was the conference what we want to talk about are sounds

Jeff Cohen:

fun.

Paul Dawalibi:

I've never heard of this what's the conference

Paul Dawalibi:

was really

Lindsay Poss:

it's East esports insider hosted

Paul Dawalibi:

never heard of these guys.

Lindsay Poss:

You I'm gonna hold on I'm sweating.

Paul Dawalibi:

I mean, there's there's so many of these like

Paul Dawalibi:

third rates, conferences, hosted by third rate media outlets, so

Paul Dawalibi:

I don't it's hard to keep up with all the imitators. You

Paul Dawalibi:

know, there's just so many people starting strong this

Paul Dawalibi:

week.

Lindsay Poss:

I had a great time and I met a lot of really good

Lindsay Poss:

folks from there. So

Paul Dawalibi:

guys, your PSA Lindsay, Lindsay's comments

Paul Dawalibi:

aside, don't go to conferences. If we're not there. Just don't

Paul Dawalibi:

go. It's a waste of your money.

Lindsay Poss:

But I was there. So I don't know what you're

Lindsay Poss:

saying.

Paul Dawalibi:

Jimmy, Jeff, How're you guys doing?

Jeff Cohen:

Good. I like the new intro. A new a new intro. intro

Jeff Cohen:

was exciting. Because I'm used to tuning out kind of the old

Jeff Cohen:

intro and now. I was like, Oh, this is cool. new intro is true

Jeff Cohen:

about you. Gov. We love them and their data

Paul Dawalibi:

we do and our friends that you guys have been

Paul Dawalibi:

extremely, extremely great partners. And so yeah, it's fun,

Paul Dawalibi:

new little intro a little bit different messaging, but I try

Paul Dawalibi:

and touch on this every week, that sort of the actionable

Paul Dawalibi:

nature of, of the data. So yeah, it was interesting. Guys, let's

Paul Dawalibi:

start I have I have a whole bunch of stuff. This week, I

Paul Dawalibi:

will say the podcast episode that you guys have to look

Paul Dawalibi:

forward to this week is something entirely different. I

Paul Dawalibi:

mentioned it, I teased it Jimmy teased it a few weeks ago, we

Paul Dawalibi:

were at Krypto. Bahamas, we did a panel on gaming and web three.

Paul Dawalibi:

And that was an invite only conference where the cost 1000s

Paul Dawalibi:

and 1000s of dollars to go to. And the best part of being a

Paul Dawalibi:

business of esports fan, unlike any of the other, you know

Paul Dawalibi:

crappy media outlets out there is you get this kind of top tier

Paul Dawalibi:

content for free. And we're gonna put out our entire panel,

Paul Dawalibi:

the entire one hour panel out as the podcast episode this week.

Paul Dawalibi:

So some great guests on that panel, some great conversation

Paul Dawalibi:

around gaming and web three. I really, really would love

Paul Dawalibi:

everyone's feedback on that. If you love it, by the way,

Paul Dawalibi:

definitely go subscribe to meta business because you find so

Paul Dawalibi:

much more of that kind of conversation on meta business,

Paul Dawalibi:

which is our sister podcast, but that's what you have looked to

Paul Dawalibi:

look forward to on the podcast this week. It's a one hour panel

Paul Dawalibi:

from Krypto Bahamas, talking about the intersection of gaming

Paul Dawalibi:

and web three. So definitely that Sligo check that out when

Paul Dawalibi:

it drops on Friday. All right guys, let's let's start with

Paul Dawalibi:

some some gaming news here, which is what we do. And this is

Paul Dawalibi:

FIFA. It's a story we followed a little bit but it now you know,

Paul Dawalibi:

it's now sort of a done deal it sounds like or it seems like and

Paul Dawalibi:

there's two stories related to it or tied to it. So let me

Paul Dawalibi:

bring up the first one here. And the headline here is FIFA says

Paul Dawalibi:

its games will still be the best in quotes without EA. So FIFA

Paul Dawalibi:

supposedly has already got multiple games in the works and

Paul Dawalibi:

plans to compete directly with EA starting in 2024. So

Paul Dawalibi:

following EAS announcement, it says that it would be dropping

Paul Dawalibi:

the FIFA name from its football series in favor of EA Sports FC

Paul Dawalibi:

branding, which we discussed on this live show. FIFA itself says

Paul Dawalibi:

it's already working on multiple new games, some of which are due

Paul Dawalibi:

to launch this year. Let me just give you the quote from the FIFA

Paul Dawalibi:

president he says I can assure you that the only authentic real

Paul Dawalibi:

game that has the FIFA name will be the best one available for

Paul Dawalibi:

gamers and football fans. FIFA president Gianni Infantino says

Paul Dawalibi:

in a press release I mean that's how I feel about esports

Paul Dawalibi:

business channels also. But I'm curious what you guys think of

Paul Dawalibi:

of the FIFA basically now saying we don't need you EA, we're

Paul Dawalibi:

going to make our own games. Anyone anyone excited about FIFA

Paul Dawalibi:

has a FIFA made games. Jeff?

Jeff Cohen:

I think this is super delusional. I mean, I'd be

Jeff Cohen:

I'd be very curious to see who you're actually going to get to

Jeff Cohen:

to make this because obviously FIFA is not you know, making it

Jeff Cohen:

themselves. The the one you know studio that maybe could do it

Jeff Cohen:

and has like the the development chops would be to k given their

Jeff Cohen:

success and other sports games. I really hope they don't do that

Jeff Cohen:

as someone who owns take to stock I just think EA has such

Jeff Cohen:

an advantage and such a network effect with Ultimate Team every

Jeff Cohen:

year that you know, I remember when I was an analyst a few

Jeff Cohen:

years back there was a big hubbub when Cristiano Ronaldo

Jeff Cohen:

signed an exclusive deal with Pro Evolution Soccer, which was

Jeff Cohen:

made by Konami. And that game was actually free to play and

Jeff Cohen:

people, you know, the investors were like, Wait, like, they lost

Jeff Cohen:

Ronaldo? Like, what does this mean? You know, are people going

Jeff Cohen:

to go to art? He has a lot of fans clearly. Are they going to

Jeff Cohen:

go play Pro Evolution Soccer? And the answer was like

Jeff Cohen:

resoundingly No, I mean, the gay I think, pro FIFA is like 10

Jeff Cohen:

times, literally 10 times the size of Pro Evolution, soccer in

Jeff Cohen:

terms of the player base and probably, you know, 100 times

Jeff Cohen:

that literally in revenue. So I I don't think that there's any

Jeff Cohen:

risk here. I think anyone who tries to compete with FIFA will

Jeff Cohen:

probably just be spending a few 100 million dollars to get 5%

Jeff Cohen:

market share. Same way I feel about EA continuing to try to

Jeff Cohen:

compete against 2k in basketball. That war is over.

Jeff Cohen:

It's been it's been one.

Paul Dawalibi:

So are you saying that EAS game? The EA Sports FC?

Paul Dawalibi:

Regardless of how good the game is, is going to struggle to

Paul Dawalibi:

compete against FIFA. FIFA,

Jeff Cohen:

the exact sorry maybe I misspoke. Exact

Jeff Cohen:

opposite. Okay, so using game without FIFA, the FIFA license

Jeff Cohen:

means almost nothing. Because I think this is what people get

Jeff Cohen:

confused about is like when when you're talking about losing the

Jeff Cohen:

FIFA license. All that means is the name on the front of the

Jeff Cohen:

box. They'll still have all the players names, they'll still

Jeff Cohen:

have all the teams. They will lose the World Cup Mode, which

Jeff Cohen:

is notable, but they will have it for this World Cup. And my

Jeff Cohen:

guess is by the next World Cup, FIFA will come slinking back to

Jeff Cohen:

EA and we'll take a lower licensing deal. So

Paul Dawalibi:

you can't there's no chance FIFA puts out a great

Paul Dawalibi:

game. Zero. Does anyone disagree? Jimmy Lindsey, anyone

Paul Dawalibi:

in chat.

Lindsay Poss:

They certainly have the resources to put out a

Lindsay Poss:

great game, ie the money, whether they choose the right

Lindsay Poss:

players in the right studio to do so is remains another

Lindsay Poss:

question and I find it extremely hard to believe that they have

Lindsay Poss:

something that's going to be ready to go within this year.

Lindsay Poss:

And that they saw this coming and that there's some grand plan

Lindsay Poss:

to release an awesome game.

Jimmy Baratta:

Go ahead, Jimmy. You know, we talked about it

Jimmy Baratta:

with Blockchain gaming, we talked about it with every

Jimmy Baratta:

gaming studio and acquisition. Making a game is the hard part.

Jimmy Baratta:

The licensing the naming, I feel like that should be the easy

Jimmy Baratta:

part here. So I just when I saw the fight in the split, I just

Jimmy Baratta:

didn't really know what FIFA had to offer. I think the World Cup

Jimmy Baratta:

Mode is super compelling. And it's a great argument, Jeff,

Jimmy Baratta:

because me I'm not a big FIFA fan but I'm a big NBA 2k fan,

Jimmy Baratta:

and I get that much more into it during playoffs because they

Jimmy Baratta:

have playoff modes and you can play the matchups. I think

Jimmy Baratta:

that's even more involved it with soccer and tournaments, and

Jimmy Baratta:

events like that. But I would, if you've played this game every

Jimmy Baratta:

year, if you've purchased it every year for 510 plus years,

Jimmy Baratta:

as a lot of these diehard fans do, I think you'd probably stick

Jimmy Baratta:

with the game mechanics and the menus and the stuff that you

Jimmy Baratta:

know and love before you jump ship. Having said that, I do

Jimmy Baratta:

think it's smarter FIFA to try and branch out. I remember when

Jimmy Baratta:

NBA Live was a thing that was competitive and good for 2k. And

Jimmy Baratta:

I think I thought I thought it made both franchises better, but

Jimmy Baratta:

there was a clear winner and a clear loser. So I don't know how

Jimmy Baratta:

long FIFA can really keep up with with EA. And how many? How,

Jimmy Baratta:

how much they're going to get right the first trial without

Jimmy Baratta:

them

Paul Dawalibi:

is no one's surprised that they said the

Paul Dawalibi:

game is going to be ready next year. Does anyone like tinfoil

Paul Dawalibi:

hats say maybe FIFA was planning this all along and they had a

Paul Dawalibi:

game in development? Let me just get thinking about that. And let

Paul Dawalibi:

me catch up on these. One he says Sorry, I'm late to the

Paul Dawalibi:

party when he welcome but always, always, always welcome

Paul Dawalibi:

regardless of the time. Hello, Lindsey. One he says Lindsay's

Paul Dawalibi:

mukbang is the best is the bonus included with this episode.

Paul Dawalibi:

Antonio says not having the FIFA brands won't affect EA EA is the

Paul Dawalibi:

standard in sports games, in my opinion. I mean, this it's an

Paul Dawalibi:

interesting conversation, right? Because where's the loyalty is

Paul Dawalibi:

the loyalty to the game or to the brand? And you know, I don't

Paul Dawalibi:

know if EA is games are so good that people are like just deadly

Paul Dawalibi:

loyal to it. Or if if they just want to play something that has

Paul Dawalibi:

the players that they like in it. Chris says PS slash winning

Paul Dawalibi:

11 was always the better game engine but never won without the

Paul Dawalibi:

FIFA licensing. Next, you're gonna say 100 thieves can make a

Paul Dawalibi:

good video game. Chris, you're, you're giving me the perfect

Paul Dawalibi:

segue to our next topic. So just hang on to bed for a second. But

Paul Dawalibi:

when he says I agree with Christopher I mean, what chat

Paul Dawalibi:

saying here is what I'm hearing is, although Antonio disagrees,

Paul Dawalibi:

but at least Chris and Lonnie think that this this game like

Paul Dawalibi:

the FIFA branding is what's more important. And so if we look at

Paul Dawalibi:

sales data, two years from now, the FIFA game should outsell the

Paul Dawalibi:

EA soccer game. Does anyone does anyone think that may happen?

Lindsay Poss:

Yes, if they put out a half decent game, I think

Lindsay Poss:

the branding is incredibly important. And I think it

Lindsay Poss:

completely hinges on their game development and who they choose

Lindsay Poss:

and I don't necessarily have faith that they're going to make

Lindsay Poss:

the right decision in that regard.

Jeff Cohen:

So one thing I'm interested to understand a

Jeff Cohen:

little bit more as FIFA is like other licensing strategy because

Jeff Cohen:

isn't FIFA just the international competition? So

Jeff Cohen:

like, will this game not have because the one of the things

Jeff Cohen:

that EA is always stressed they their FIFA licensing they have

Jeff Cohen:

like 350 licenses so they licensed the Premier League they

Jeff Cohen:

let you know man, you Man City they license La Liga they

Jeff Cohen:

license, you know, all these different leagues like FIFA?

Jeff Cohen:

Will they just have a World Cup Mode, which in and of itself

Jeff Cohen:

could have value? You know, people really do like playing

Jeff Cohen:

with Spain, Portugal and all these teams, but like, will they

Jeff Cohen:

even will now players go to them and try to get their own deal.

Jeff Cohen:

Like if I'm Cristiano Ronaldo, do I go and say, Well, you can't

Jeff Cohen:

put me in that game, unless you give me a cut. So like, I think

Jeff Cohen:

they're gonna find they have a much bigger challenge on their

Jeff Cohen:

hands, in addition to just actually building the game,

Jeff Cohen:

which, you know, keep in mind EA has been doing for 30 years,

Jeff Cohen:

that's probably expected to motive, you know, $10 billion

Jeff Cohen:

dollars developing over, you know, over the period of 20

Jeff Cohen:

years. Like that's a lot of, you know, r&d debt to make up.

Paul Dawalibi:

Can I just throw something out there? of all,

Paul Dawalibi:

like, I'm the first guy to say making a great game is hard. But

Paul Dawalibi:

why is making a soccer game so hard, right? Like the physics

Paul Dawalibi:

are pretty simple. The game is the game, right? Like, you don't

Paul Dawalibi:

need to some new twist in like new twist on soccer. It's not

Paul Dawalibi:

like you need to invent game mechanics or storyline or

Paul Dawalibi:

anything to draw players in. Right? Like, if, if anything,

Paul Dawalibi:

this is the easiest kind of game to make possible. So yeah, you

Paul Dawalibi:

know, I'm always in the camp of making good games is hard. But

Paul Dawalibi:

here you the bars sort of low, right? I mean, it's like so it's

Paul Dawalibi:

a relatively slow paced sport. It's relatively easy to model,

Paul Dawalibi:

right? I don't know. Maybe I'm missing something there. But I

Paul Dawalibi:

feel like FIFA three I feel like FIFA has a high chance of

Paul Dawalibi:

putting something very competitive out. And EA maybe

Paul Dawalibi:

miss played their hand on this one maybe. And let me just give

Paul Dawalibi:

the backup for that. And then I'll read some of the comments

Paul Dawalibi:

here. But some of the backup is there was this article that came

Paul Dawalibi:

out. I don't necessarily want to cover the substance of this but

Paul Dawalibi:

it was like EA the next day put out this saying, Hey, we have

Paul Dawalibi:

unannounced Games and major IP for 2023. So like they're that,

Paul Dawalibi:

that they've got new stuff coming and that we haven't

Paul Dawalibi:

publicly disclosed it yet. Does anyone think this is in any way

Paul Dawalibi:

connected? Right? Like they want to change the narrative? We're

Paul Dawalibi:

still making games, we're still you know, that maybe EA is

Paul Dawalibi:

worried? Does anyone buy that? Or am I? Am I reading too much

Paul Dawalibi:

into this? Jimmy?

Jimmy Baratta:

I think you might be reading into it. I mean, FIFA

Jimmy Baratta:

is one game out of a ton of great games that EA puts out.

Jimmy Baratta:

I'm hoping that major IP is the new Dragon Age, because that's

Jimmy Baratta:

what I'm looking for, personally, but who knows? Maybe

Jimmy Baratta:

it could be something completely different in a new franchise.

Jimmy Baratta:

Sure, sure. They probably needed some good press in the cycle,

Jimmy Baratta:

but it's not like you come up with if they're coming out with

Jimmy Baratta:

a game in 2023. It's been in development for, you know,

Jimmy Baratta:

years, I would think so I don't think this is just like, hey,

Jimmy Baratta:

here's my more attractive new you know, girlfriend or

Jimmy Baratta:

whatever. This is just something that they needed to put out but

Jimmy Baratta:

something that they were working on independent of whatever

Jimmy Baratta:

happened with EA, they're probably completely blind of

Jimmy Baratta:

each other to I would think that that whatever games being played

Jimmy Baratta:

out could care less about how well FIFA does you know, that's

Jimmy Baratta:

how EA operates. The FIFA team doesn't care how well the NBA

Jimmy Baratta:

team does. So

Paul Dawalibi:

someone at some level cares. Let me just read

Paul Dawalibi:

read some of these comments here. When he says I'm not sure

Paul Dawalibi:

FIFA is more important than gameplay and stuff. But I think

Paul Dawalibi:

if FIFA releases the game that can be serious competition that

Paul Dawalibi:

I agree with. Matt says, Hey, everybody, FIFA will definitely

Paul Dawalibi:

go to another developer like take two or Capcom, maybe or

Paul Dawalibi:

Playstation. I mean, it sounds like they've already decided and

Paul Dawalibi:

it just hasn't been announced. Right? Does anyone?

Jeff Cohen:

So I agree. I do agree that it does sound like

Jeff Cohen:

that. But like FIFA is going to be it's a risky, risky move for

Jeff Cohen:

FIFA, right? Because Are we really sure that there's a

Jeff Cohen:

developer out there that's gonna say, hey, you know what I really

Jeff Cohen:

want to do spend $300 million to go after literally the most

Jeff Cohen:

probably rock solid, franchised and all game? Like, why would

Jeff Cohen:

why would someone do that? And if you're FIFA, you're giving up

Jeff Cohen:

you're probably gonna have to chip in for development costs.

Jeff Cohen:

And you're giving up what was? I mean, they were literally

Jeff Cohen:

getting paid like $150 million a year by EA of like, pure profit.

Jeff Cohen:

Like it just doesn't, I don't it seems like what's cool about

Jeff Cohen:

this is that someone's gonna be right in some of them be wrong,

Jeff Cohen:

either EA is gonna lose their golden goose and it's gonna be

Jeff Cohen:

like a massive blunder by Andrew Wilson, like 100% fireable

Jeff Cohen:

offense if they lose, you know, the luster of this franchise, or

Jeff Cohen:

FIFA made a horrible, horrible decision, and it's gonna come

Jeff Cohen:

slinking back to EA and to you like the next World Cup cycle,

Jeff Cohen:

which is what I think will happen, and EA will probably

Jeff Cohen:

tell them Yeah, well, we'll take it back. But like, you're gonna

Jeff Cohen:

basically we're gonna pay you like 20% of what we were paying

Jeff Cohen:

you previously. So like, someone is going to make someone who's

Jeff Cohen:

completely right in someone's completely wrong here. Sort of

Jeff Cohen:

binary

Paul Dawalibi:

who's who buys FIFA though, right? It's got to

Paul Dawalibi:

be like, I suspect it's pretty seasonal. Right? A lot of it is

Paul Dawalibi:

Christmas gifts, things like that. And a lot of its parents

Paul Dawalibi:

buying it for their kids. I have a funny feeling the brand

Paul Dawalibi:

carries more weight here than we're giving it credit. Right?

Paul Dawalibi:

It's still a $60 box game, that the parents you know, I don't

Paul Dawalibi:

know what percentage is but my guess is it's at least 25 30% At

Paul Dawalibi:

least. That will buy just because it's you know, hey, I

Paul Dawalibi:

know my kid plays FIFA I'm gonna buy them the next FIFA let me

Paul Dawalibi:

just get caught up here guys. I'm so behind. Chris says even

Paul Dawalibi:

the Techmo bowl games sold better when it had the real

Paul Dawalibi:

players in real league back in the day. And Chris, I think your

Paul Dawalibi:

points the right one here if EA can't get the player name

Paul Dawalibi:

somehow. Or the teams. I mean, no one's gonna play that game.

Paul Dawalibi:

No one right. Like, you're just not going to you. That's why

Paul Dawalibi:

people play the game. I think when g Lee says they lost so

Paul Dawalibi:

much IP in sports game mechanics. It's the long

Paul Dawalibi:

history. EA P S, by the way is Pro Evolution Soccer. For those

Paul Dawalibi:

who don't recognize this, it was it was Konami's, I guess soccer

Paul Dawalibi:

game. There's a long history AAPs has that it's going to be

Paul Dawalibi:

hard to compete with FIFA will all be about execution. And if

Paul Dawalibi:

they can, but it sounds like there's not many studios with

Paul Dawalibi:

the chops to do it. So likelihood of failure is high to

Paul Dawalibi:

your comment last week there's a reason Football Manager

Paul Dawalibi:

succeeded over champ manager even after losing the brand

Paul Dawalibi:

champ manager the manager piece though feels like it's not the

Paul Dawalibi:

same because the names don't matter as much maybe you're

Paul Dawalibi:

right the FIFA I mean everyone agrees here I think FIFA is

Paul Dawalibi:

going to live or die by the execution of this game. But does

Paul Dawalibi:

anyone think that that bar is super high? So high that they

Paul Dawalibi:

can't find the studio to wins point here with the chops to do

Paul Dawalibi:

it, I'm quoting directly. There's a lot of studios From a

Paul Dawalibi:

lot of studios,

Jimmy Baratta:

a lot of studios, again, they're going to put out

Jimmy Baratta:

a decent game. It's just mechanically it's not going to

Jimmy Baratta:

feel like what this loyal fan base is used to in terms of how

Jimmy Baratta:

responsive the players are how how the physics of the game or

Jimmy Baratta:

with a slide tackling and the ball trajectory, it's going to

Jimmy Baratta:

feel like a different games, some people are gonna love it,

Jimmy Baratta:

some people are gonna want to play the mechanics that they're

Jimmy Baratta:

familiar with. It's a it's a similar argument whenever Madden

Jimmy Baratta:

or any of these games update their engines, right, and a lot

Jimmy Baratta:

of people hate it, but they don't have any other option. The

Jimmy Baratta:

only differences now there's going to be a competitor and

Jimmy Baratta:

they'll be able to choose. And like Jeff said, One have some of

Jimmy Baratta:

us here are going to be wrong, some of us are going to be

Jimmy Baratta:

right. And I don't know if there's a way to predict it

Jimmy Baratta:

honestly,

Paul Dawalibi:

like I can't speak to FIFA, but I did play a

Paul Dawalibi:

lot of the NHL games, and it was like it for many years, it felt

Paul Dawalibi:

like the only improvement year over a year was like they

Paul Dawalibi:

changed the music in the intro. And the player faces were a

Paul Dawalibi:

little bit more realistic, right, it looked more like the

Paul Dawalibi:

actual player. And that was pretty much it. And for the most

Paul Dawalibi:

part, the game played exactly the same. I suspect soccer's

Paul Dawalibi:

pretty much the same way and that most of the physics in the

Paul Dawalibi:

engines have been figured out. Matt says making a soccer game

Paul Dawalibi:

is hard because devs won't stop tinkering with them. It's the

Paul Dawalibi:

same problem with 2k, Madden NHL etc. Yeah, I don't think that

Paul Dawalibi:

stops FIFA from making good game though. Mechanics are pretty

Paul Dawalibi:

hard. They have tricks, attributes, tactics, I guess

Paul Dawalibi:

Football Manager, like a full spreadsheet simulator with

Paul Dawalibi:

metrics they hold. Assume EA has that data already or similar?

Paul Dawalibi:

True, but I am assuming data like that would still belong to

Paul Dawalibi:

FIFA? I don't know if you guys like player actual, like actual

Paul Dawalibi:

player data? I don't think so. You think that's third party

Paul Dawalibi:

collected? Yeah. Or no,

Jeff Cohen:

I think EA comes up with the player data. Okay.

Jeff Cohen:

Yeah, I understand. They're gonna have all the teams and all

Jeff Cohen:

the players, they just won't have the name FIFA and they may

Jeff Cohen:

not have, they might not be able to say this is the World Cup,

Jeff Cohen:

they actually may even have the international teams, that's the

Jeff Cohen:

only thing where I'm on the fence for because a lot of

Jeff Cohen:

people do love playing with the international teams. And if you

Jeff Cohen:

can't play with those teams, I could see that being

Jeff Cohen:

problematic. But if it's if it's the only changes, it doesn't

Jeff Cohen:

say, this is the FIFA World Cup, it just says you're playing with

Jeff Cohen:

Spain versus Italy, like players names are. So if that's the

Jeff Cohen:

case, then I definitely am like there's no effect. Outside of

Jeff Cohen:

maybe some people's parents buying them the wrong game. I

Jeff Cohen:

think that's actually a fairly valid point. Because I think

Jeff Cohen:

people just have that name in mind. Yeah, and I wouldn't be

Jeff Cohen:

too there's Yeah, I'm sure did a lot of lot of research for

Jeff Cohen:

making

Jimmy Baratta:

the find another way. I think, Jeff, also to

Jimmy Baratta:

market those matches international or whatnot, that's

Jimmy Baratta:

apart from they'll just come up with new creative titles. But to

Jimmy Baratta:

me, the big issue is licensing, right like, and also

Jimmy Baratta:

proprietary. Just ownership of these digital rights, these

Jimmy Baratta:

digital creations, the ratings of the players, the dance

Jimmy Baratta:

celebrations that they record in studio that take hours to do for

Jimmy Baratta:

these teams. I'm not sure how the licensing goes with regard

Jimmy Baratta:

to like, putting the players names on the jerseys, which I

Jimmy Baratta:

think is different than the player data you guys were

Jimmy Baratta:

talking about. So you know, all these technicalities, I think,

Jimmy Baratta:

depending on where who they pay for those rights, but but again,

Jimmy Baratta:

EA is way ahead because they have the celebrations, they have

Jimmy Baratta:

the engine already, they have rankings for these players that

Jimmy Baratta:

they update every year for 1000s of people on roster. Not to say

Jimmy Baratta:

it can't be done, but it's a very large effort, especially if

Jimmy Baratta:

you're talking to a new studio to create a new game and that is

Jimmy Baratta:

to do it from scratch.

Paul Dawalibi:

Let me just get get caught up here guys. Han

Paul Dawalibi:

says Konami would be a decent substitute. Yeah, I mean, people

Paul Dawalibi:

have mentioned PDS here like multiple times. Konami could

Paul Dawalibi:

definitely do it and has the chops to do it. They they have

Paul Dawalibi:

the experience, assuming the people who develop PCs are

Paul Dawalibi:

still, you know, still around. And Tony says I'd be interested

Paul Dawalibi:

in what Konami could do everyone. I think Konami is

Paul Dawalibi:

maybe one of the more obvious ones. Adam says hello, everyone

Paul Dawalibi:

joining late, but Happy to be here. Adam. Welcome. Chris says

Paul Dawalibi:

tinfoil hat. There you go. tinfoil hat for Chris fief was

Paul Dawalibi:

making a mobile game for that international audience. We don't

Paul Dawalibi:

even care about soccer. I mean, that is an interesting one who

Paul Dawalibi:

thinks this may be great. Only. Lindsey?

Lindsay Poss:

Oh, I mean, that's going to be so huge with the

Lindsay Poss:

South American audiences. I just I think this is a great theory.

Lindsay Poss:

I think that FIFA could do a lot with a mobile game. I don't know

Lindsay Poss:

that it necessarily directly competes with any console game

Lindsay Poss:

and EAS might still see some traction in terms of its console

Lindsay Poss:

sales for the people that are really used to playing and

Lindsay Poss:

streaming and watching streamers, whatever. But I think

Lindsay Poss:

that the mobile could certainly like there's a lot of markets

Lindsay Poss:

where I could see a mobile FIFA game being super successful. So

Lindsay Poss:

this is this is a great theory I'm I would, I would be pumped

Lindsay Poss:

to see that

Jeff Cohen:

mobile makes sense. Like there is a FIFA mobile

Jeff Cohen:

game? Yeah, probably I'm sure they'll rebrand it as well like

Jeff Cohen:

is that I don't know if it ever was really that successful. I

Jeff Cohen:

had never caught on as much probably just bad execution

Jeff Cohen:

though, so that that could be an interesting opening certainly

Jeff Cohen:

would be a lot easier to develop. So maybe that's maybe

Jeff Cohen:

that's their their kind of first foray.

Paul Dawalibi:

Matt says What about just the team's not the

Paul Dawalibi:

players? That was the case with the old college football games,

Paul Dawalibi:

man, I think Jeff touched on that, that, you know, especially

Paul Dawalibi:

like country international stuff, probably no issue. Johan

Paul Dawalibi:

says, I wonder what effect the FIFA partnership will have on

Paul Dawalibi:

Konami's PS in terms of new market share, that should give

Paul Dawalibi:

us the value of FIFA as partnership. And I think right

Paul Dawalibi:

now, that's hard to judge. Um, I mean, because Johan you think

Paul Dawalibi:

it'll, it'll steal market share and will? Like, what's the like,

Paul Dawalibi:

is the thinking that assuming FIFA is not doing it with

Paul Dawalibi:

Konami, right, which we don't know, it could be that the

Paul Dawalibi:

bigger loser is PS or the bigger loser, is ea, ea, football FC,

Paul Dawalibi:

whatever they're calling it? Right? Because when was the last

Paul Dawalibi:

installment of PS?

Jeff Cohen:

I think they made one might be a yearly title. And

Jeff Cohen:

then the last one was Tara apparently was like,

Paul Dawalibi:

Yeah, they just wanted one more believe it.

Paul Dawalibi:

Yeah, they did one last year. So I mean, is the assumption here,

Paul Dawalibi:

Johan that you think p s will be a bigger loser in terms of

Paul Dawalibi:

market share, versus an EA that will cannibalize? I mean, if

Paul Dawalibi:

Konami smart, this is the they should be the partner? Right?

Paul Dawalibi:

Because if if they're not potentially they're the bigger

Paul Dawalibi:

loser than EA is. Right? Because they felt that there Yeah, yeah.

Paul Dawalibi:

Han says FIFA feeds the Player Rating seasons by seasons,

Paul Dawalibi:

diehard club fans will be rooting for their Player Rating

Paul Dawalibi:

going up. Yeah. That answers the question on player ratings.

Paul Dawalibi:

Chris says fun fact when PS lost the licensing, EA poached a lot

Paul Dawalibi:

of the Konami designers, same thing can happen the other way.

Paul Dawalibi:

Konami definitely has a lot to gain. I just looked at the

Paul Dawalibi:

Metacritic score for last year's installment is 25 out of 100. So

Paul Dawalibi:

not not a very good game, but maybe slapping FIFA branding on

Paul Dawalibi:

top of it fixes it. So guys, we spend a lot of time on this. I

Paul Dawalibi:

know it's interesting. We'll see how it plays out. You know, is

Paul Dawalibi:

it is it a brand new developer that FIFA taps is it Konami? Is

Paul Dawalibi:

it someone else? Is it mobile? Is it the console? Right? Maybe

Jeff Cohen:

they'll start their own? It seems to be like the new

Jeff Cohen:

thing,

Paul Dawalibi:

the new thing? Well, that's the perfect segue,

Paul Dawalibi:

I think to our next story here, which is 100 Thieves 100 Thieves

Paul Dawalibi:

in the markets to build their own game. So the headline here

Paul Dawalibi:

100 Thieves developing video game with pros and streamers.

Paul Dawalibi:

100, thieves announced the development of its own video

Paul Dawalibi:

game Project X, which will be a collaborative effort with pros

Paul Dawalibi:

and streamers. CEO Matthew NadeShot. Haag and 100 Thieves

Paul Dawalibi:

President John Robinson revealed the orbs next big initiative on

Paul Dawalibi:

May 18, adding another branch to its already ambitious list of

Paul Dawalibi:

business verticals, concrete details of the tale are slim.

Paul Dawalibi:

But the 100 Thieves execs are planning to shake up how game

Paul Dawalibi:

development looks by actively incorporating input from

Paul Dawalibi:

streamers pros, and community members. Guys, where have we

Paul Dawalibi:

heard this before? This? I mean, look, I always said these guys

Paul Dawalibi:

are mostly unoriginal, mostly pretty bad business people.

Paul Dawalibi:

These are mostly mismanaged companies. But come on. Were

Paul Dawalibi:

like ripping off the dock completely here knows no one

Paul Dawalibi:

bothered by this.

Jeff Cohen:

Jeff Yeah, I'm not bothered by this. If anything, I

Jeff Cohen:

would say I thought you were gonna say ripping off the

Jeff Cohen:

business of esports. Because I have to give you know you and

Jeff Cohen:

really actually William credit. I remember many, many podcasts

Jeff Cohen:

ago, like two years ago, you guys were talking about this

Jeff Cohen:

with several esports orgs whether it made sense to

Jeff Cohen:

eventually be vertically integrated and have you know,

Jeff Cohen:

esports orcs actually create their own game? And at the time,

Jeff Cohen:

I thought it was ridiculous. Turns out I was wrong. So yeah,

Jeff Cohen:

kudos. Do you guys call on that? In terms of this? You know, I'm

Jeff Cohen:

not bullish on this. But the one thing I guess I would maybe play

Jeff Cohen:

devil's advocate with myself a little bit is that right now

Jeff Cohen:

there's a war for talent going on in terms of developers and

Jeff Cohen:

the big video game companies are not really the greatest place to

Jeff Cohen:

work, right? There's a lot of unrest, Activision, Ubisoft, EA,

Jeff Cohen:

really everywhere. So maybe a big brand like 100 thieves that

Jeff Cohen:

people really like and consumers identify gamers identify with.

Jeff Cohen:

Maybe they have some sort of recruiting advantage where they

Jeff Cohen:

can actually hire talent because of that. Um, I could see that

Jeff Cohen:

potentially being something on a pitch deck that would maybe get

Jeff Cohen:

investors excited. In practice, I think you hit the nail on the

Jeff Cohen:

head that these guys aren't that great of operator, when we saw

Jeff Cohen:

with FaZe Clan, like just the disaster that they've been in

Jeff Cohen:

their brief period of time, you know, trying to get into the

Jeff Cohen:

public markets, just overspending not executing. So,

Jeff Cohen:

like, do I have confidence that an esports. org is going to be

Jeff Cohen:

able to deal with the video game and hire talent and actually hit

Jeff Cohen:

deadlines and not overspend on costs? No, I really don't. Yeah,

Jeff Cohen:

those are those are sort of my, my take.

Paul Dawalibi:

Jimmy Lindsey, and if you guys have have a

Paul Dawalibi:

different take on this, I just want to I feel bad. I want to

Paul Dawalibi:

get a couple of comments on the last topic here. When's his Lego

Paul Dawalibi:

FIFA? That would be that would be interesting. Actually, I

Paul Dawalibi:

think that would do super well, because that's totally like

Paul Dawalibi:

onpoint. In terms of the market there. Yan says I think that

Paul Dawalibi:

remains to be seen. If a FIFA partnership provides P S, with a

Paul Dawalibi:

big new surge in market share, then FIFA might be worth 300

Paul Dawalibi:

million they want an EA would have made a blunder. It does not

Paul Dawalibi:

provide them with significant new market share. EA might have

Paul Dawalibi:

made a good decision. It's hard to judge that at this time,

Paul Dawalibi:

since it's so unprecedented for soccer games, as EA had this

Paul Dawalibi:

exclusive since the genres pioneer basically. Yeah, I mean,

Paul Dawalibi:

Johan, we I agree, we won't know until we see the actual game,

Paul Dawalibi:

right? It's kind of hard to just predict based on, we just don't

Paul Dawalibi:

have enough information, who is the developer? And what does the

Paul Dawalibi:

game look like? Until we have that card that says a Super

Paul Dawalibi:

Smash game with major influencers and gamers from the

Paul Dawalibi:

industry would be cool. And it's not just super smash. Chris

Paul Dawalibi:

says, At what point do investors start to question what's being

Paul Dawalibi:

done with their money for a sports team? I mean, clearly, no

Paul Dawalibi:

one's asking questions here, Chris. Like, I'm pretty sure

Paul Dawalibi:

that's obvious. No one has ever really asked questions with most

Paul Dawalibi:

of these esports teams. Can I just throw a hot take out there,

Paul Dawalibi:

guys? And let me let me I'm curious what you guys think? Is

Paul Dawalibi:

this basically an admission that esports teams, as a business and

Paul Dawalibi:

a business model have failed? Right. But we can we can sort of

Paul Dawalibi:

soundly say now that esports teams cannot be successful as

Paul Dawalibi:

esports teams, you either become a media outlet, or you become a

Paul Dawalibi:

game developer, or you become something entirely else, but no

Paul Dawalibi:

one it seems, figured out how to make a successful esports team.

Paul Dawalibi:

And this is sort of an admission of that. That's not fair to say.

Lindsay Poss:

I think it's fair for the more media and content

Lindsay Poss:

works. I think there's plenty of teams who are doing completely

Lindsay Poss:

different things in the competitive scene. But I

Lindsay Poss:

certainly I don't, I've been thinking about this all day, or

Lindsay Poss:

I guess, since it got announced. And yeah, I don't really, I

Lindsay Poss:

don't know, it's so hard with 100 Thieves, because I just

Lindsay Poss:

don't see the vision for the ones that are more content

Lindsay Poss:

focused, where they don't turn into just a purely media

Lindsay Poss:

organization. I don't see how they can keep the competitive

Lindsay Poss:

gaming persona easily. But I started thinking about this as

Lindsay Poss:

sort of thinking like, oh, well, maybe, maybe they'll develop a

Lindsay Poss:

mobile game, and that'll be super engaging for the

Lindsay Poss:

community. And they're, they're kind of a hyper casual org, they

Lindsay Poss:

can reach a hyper casual audience with a mobile game,

Lindsay Poss:

maybe that would be good, but then it's like, what's the

Lindsay Poss:

return on value for all of that? And at what point are you just

Lindsay Poss:

then a mobile game company? I don't know. I just I think that

Lindsay Poss:

there's definitely something to be said for orgs that are

Lindsay Poss:

actually out there competing and winning prize funds and being

Lindsay Poss:

able to monetize in that way and being successful that way. But I

Lindsay Poss:

struggle a lot with the Faze clans in the 100 thieves who

Lindsay Poss:

keep getting investment or a product that I think I just

Lindsay Poss:

probably don't believe in as much and I don't understand

Lindsay Poss:

where it's going.

Paul Dawalibi:

Well, I don't think they know who they are.

Paul Dawalibi:

Right that's part of the problem though. I don't think any of

Paul Dawalibi:

these orgs really know who they are anymore and it's always this

Paul Dawalibi:

moving target where we're content we're hoodies were games

Paul Dawalibi:

where what are we like we don't know let's try everything until

Paul Dawalibi:

the money runs out. Is what is like the management style here.

Paul Dawalibi:

When says Wouldn't it be easier for teams just to go partner

Paul Dawalibi:

with a game and final stages of development? Eg like Mr. Beast

Paul Dawalibi:

burger if the main goal is to leverage their brand to increase

Paul Dawalibi:

sales? A bit like influencers? shilling crypto games and coins?

Paul Dawalibi:

Feels capital intensive to make your own game? Like how many

Paul Dawalibi:

games succeed when? To me that's that's comment of the day. This

Paul Dawalibi:

is spot on in my mind, right? Like, why make your own game I

Paul Dawalibi:

don't get it. When you could, you could capture 90% of the

Paul Dawalibi:

value by partnering with a game developer.

Lindsay Poss:

This is exactly what Genji just did. And they've

Lindsay Poss:

been reaping a lot of benefits. As a result. They partnered with

Lindsay Poss:

a developer on the launch of a game and got their folks behind.

Lindsay Poss:

You got their streamers behind it helped with the whole launch

Lindsay Poss:

and it was really Well done, and it was really smart. So there

Lindsay Poss:

are teams out there that are doing things in the game

Lindsay Poss:

development space that I think are successful. Obviously, it

Lindsay Poss:

remains to be seen exactly what Project X is, and what 100

Lindsay Poss:

Thieves is going to do. I don't necessarily have a lot of faith,

Lindsay Poss:

but I am also prepared to be wrong on that. And if they blow

Lindsay Poss:

it out of the water and admit that

Jeff Cohen:

I totally agree. I mean, these guys haven't proven

Jeff Cohen:

that they can execute on a level that I think would be required

Jeff Cohen:

to create an entirely different business model. And I also, you

Jeff Cohen:

know, it almost, I don't want to say it offends me. But I think I

Jeff Cohen:

think what they are innately doing is saying almost, that

Jeff Cohen:

marketing is more important than actually building a great game.

Jeff Cohen:

And building a great game engine and building serve, like stuff

Jeff Cohen:

that they've never had to do, right. They have no, and I don't

Jeff Cohen:

know what kind of game they're gonna build, but they have no,

Jeff Cohen:

you know, server architecture, you know, people on staff

Jeff Cohen:

probably know how to balance a game, like, no character design,

Jeff Cohen:

like, they need to bring all of that in house, the only thing

Jeff Cohen:

they have is distribution. So maybe like they have a little

Jeff Cohen:

bit of better, you know, they may be able to boost

Jeff Cohen:

distribution a little bit. Like if they took, you know, a normal

Jeff Cohen:

game, and they got behind it, like Lindsay just said, they may

Jeff Cohen:

help. What's your reasoning, that's

Paul Dawalibi:

the only one can buy. Just to be clear,

Jeff Cohen:

exactly. Anyone could go to the, you know,

Jeff Cohen:

someone else like phase and say, hey, you know, I'm gonna pay you

Jeff Cohen:

$50 million, only stream our game for the next month.

Paul Dawalibi:

And just building on that, like, I've never heard

Paul Dawalibi:

of a game development company come out and say, hey, you know,

Paul Dawalibi:

guys, we failed. Because, you know, like, we just didn't get

Paul Dawalibi:

we couldn't get enough streamers to play our game. Like, it just

Paul Dawalibi:

like distribution is not why the gaming business model fails,

Paul Dawalibi:

right? It's not like, meaning. It's not like, Oh, my God, we

Paul Dawalibi:

spent so much on distribution for our game, this is why it

Paul Dawalibi:

failed. And therefore we have to bring it in house, right? Like,

Paul Dawalibi:

it's no that said, no one ever. And so, like, I will tell you

Paul Dawalibi:

right now, guys, this will fail miserably. And I'll give you 100

Paul Dawalibi:

reasons why it will fail. Like, we can start with the management

Paul Dawalibi:

whose to Jeff's point, has not shown any ability to execute

Paul Dawalibi:

beyond selling hoodies, let's be honest with ourselves to there,

Paul Dawalibi:

they're going to spend all this money making a game. And the

Paul Dawalibi:

idea is we're going to push our eyeballs to this game, right?

Paul Dawalibi:

That's our big advantage. But if the game is no good, which

Paul Dawalibi:

there's a high likelihood none of that matters. And even if the

Paul Dawalibi:

game is good, the current state of gaming is, you know, there's

Paul Dawalibi:

more games than ever coming out than ever. And, and the shelf

Paul Dawalibi:

life of gaming of games is drastically reducing is

Paul Dawalibi:

decreasing over time, right? People play a game for three

Paul Dawalibi:

weeks, and then it goes away. And then the next hot thing

Paul Dawalibi:

comes along. So all this investment, so it can be red hot

Paul Dawalibi:

for three weeks, and then what you And that's assuming the

Paul Dawalibi:

game's good. So you're investing into something with a massively

Paul Dawalibi:

shorts, short shelf life, which doesn't make sense to me,

Paul Dawalibi:

there's misalignment there. And then the third thing is just

Paul Dawalibi:

this totally unoriginal. And I said with the DACA was a wrong

Paul Dawalibi:

approach. I was gonna say it with 100 Thieves, it's the wrong

Paul Dawalibi:

approach. You don't build great art, which is what games are,

Paul Dawalibi:

via consensus via like, a committee. You don't get 12,000

Paul Dawalibi:

opinions and then make decisions based on 12,000 opinions. That's

Paul Dawalibi:

not how great art is made. And it's never been made that way.

Paul Dawalibi:

And I mean, the fact that they're just knocking off the

Paul Dawalibi:

dock shows how unoriginal and lame these guys are, surely.

Paul Dawalibi:

Jimmy?

Jimmy Baratta:

No, I mean, I think you guys are right, I just

Jimmy Baratta:

the one thing I'll probably add or put out there is they can put

Jimmy Baratta:

out a mediocre game, and still succeed in this and then just

Jimmy Baratta:

keep cycling through mediocre games that they make popular

Jimmy Baratta:

that they feel. Again, it's not about having a successful

Jimmy Baratta:

franchise a successful IP to them. It's about sales, like in

Jimmy Baratta:

turn and turning over hoodies or whatever else they're trying to

Jimmy Baratta:

sell us on. So I agree that it's going to be a shitty game, I

Jimmy Baratta:

agree that they haven't proven that they can execute beyond

Jimmy Baratta:

hoodies and content. I agree that orgs clearly are struggling

Jimmy Baratta:

if they have to figure out these new non traditional revenue

Jimmy Baratta:

streams and big swings like this and that this is a rip off of

Jimmy Baratta:

what Doc's doing. I just think that they could probably find

Jimmy Baratta:

success with a web based HTML game that they you know, if it

Jimmy Baratta:

makes them money, if it makes them more money than it costs

Jimmy Baratta:

them, then it's a win. If it entertains their audience for a

Jimmy Baratta:

week or a month, then they can do that. And churn and keep

Jimmy Baratta:

pumping these out and go on to the next game pretty relatively

Jimmy Baratta:

cheaply. And again, that's not a model I want to see. I just

Jimmy Baratta:

think that they could find success making crappy games.

Jeff Cohen:

Do you think their audience that because I totally

Jeff Cohen:

agree like the first game? Yeah, definitely. No matter what

Jeff Cohen:

you're gonna play. Same thing with the doc second game. Okay,

Jeff Cohen:

first one stock maybe you know, the people will play like, I

Jeff Cohen:

don't think their fans are that loyal if they're just churning

Jeff Cohen:

out like garbage like mobile games or something like just

Jeff Cohen:

crappy, like, I don't know, are people leaving, like, to me, I

Jeff Cohen:

think they're more like a lose their audience than their

Jeff Cohen:

audience to start liking these games.

Jimmy Baratta:

Putting the reputation at stake with this

Paul Dawalibi:

game sucks. Like, let's take the extreme scenario

Paul Dawalibi:

if the game sucks, I guarantee you they sell far less hoodies

Paul Dawalibi:

as a consequence.

Jimmy Baratta:

I mean, if the game sucks, then they probably

Jimmy Baratta:

don't make more games, right? That's also what

Jeff Cohen:

if you're spending a lot of money,

Paul Dawalibi:

they listen to our podcast episode from last

Paul Dawalibi:

week. I mean, what was? What was the comments on game developers

Paul Dawalibi:

like they're just commanding massive amounts of money right

Paul Dawalibi:

now. Because it's such a hot space, right? This is not going

Paul Dawalibi:

to be cheap. 100 Thieves is not going to get game developers for

Paul Dawalibi:

you know, 50 grand ahead, just because they're 100 Thieves,

Paul Dawalibi:

these game developers that are literally going anywhere making

Paul Dawalibi:

hundreds of 1000s of dollars. I mean, this is such a fool's

Paul Dawalibi:

errand, and also confirms that there's zero oversight at most

Paul Dawalibi:

of these themes to Chris's point. Like there's no sort of

Paul Dawalibi:

level head level headed kind of voice in the room saying, let's

Paul Dawalibi:

take a step back, guys when you know, this 20 Bill 20 million,

Paul Dawalibi:

we're about to blow. Where is this maybe better spent. Alonso

Paul Dawalibi:

says they can promote the game. But the development isn't there

Paul Dawalibi:

seems like involving the community in the development is

Paul Dawalibi:

part of their promotion as well. Alonzo No, no doubt, right.

Paul Dawalibi:

Like, it's like you create hype, you build it up, you create this

Paul Dawalibi:

idea that you can have input into this game. And it's all

Paul Dawalibi:

well and good. But like, I just don't know if you can truly

Paul Dawalibi:

authentically take you know, 100,000 opinions and bake it

Paul Dawalibi:

into a game and the game not suck. Chris says to Jimmy could

Paul Dawalibi:

100 Thieves have saved split gate?

Jimmy Baratta:

Chris Paul, and I have seen what split gate is

Jimmy Baratta:

going to look like and I don't think it needs saving. So put on

Jimmy Baratta:

your boots and get ready. It looks like a lot of fun.

Paul Dawalibi:

I will it wasn't to me. But I will. I will second

Paul Dawalibi:

that that. I don't think split gates, given that they raised

Paul Dawalibi:

100 million has counted themselves out just yet. And I

Paul Dawalibi:

don't think they need 100 thieves. They have a pretty good

Paul Dawalibi:

idea of where they're going. And I'll be I'll be curious to see

Paul Dawalibi:

how gamers react to it. But we did get a sneak peek. And it is

Paul Dawalibi:

pretty cool. So when she says is this some way to raise

Paul Dawalibi:

additional funding. Also in future they have some something

Paul Dawalibi:

additional 2.2 at IPO or future funding round and look at all

Paul Dawalibi:

these verticals we have. Although fresh investment is

Paul Dawalibi:

going to be hard this year, I get the impression. I think

Paul Dawalibi:

fresh investments this year, probably won't what what like in

Paul Dawalibi:

game developers won't slow down this year when despite the

Paul Dawalibi:

general market slowdown, but most of the VCs are still flush

Paul Dawalibi:

with cash. So does anyone though think that this is a ploy to

Paul Dawalibi:

raise more money?

Jeff Cohen:

I think it's an interesting point. Actually, you

Jeff Cohen:

know what I'm thinking I was thinking in the face plans back

Jeff Cohen:

deck. I mean, they were pointing to m&a other potential

Jeff Cohen:

opportunities. You know,

Paul Dawalibi:

like, Jeff, what was there was one thing on there

Paul Dawalibi:

now I forget,

Jeff Cohen:

like future potential opportunity. m&a was

Jeff Cohen:

like 50 m&a was growth, which is, you know, ridiculous. But,

Jeff Cohen:

so that would have made sense in the context of, hey, just throw

Jeff Cohen:

that in there. And, you know, I think if it was six months ago,

Jeff Cohen:

but now the markets kind of changed a bit with these specs,

Jeff Cohen:

but like, yeah, you could have easily been like, Well, look,

Jeff Cohen:

we're gonna do a billion dollars in revenue in game sales in

Jeff Cohen:

three years. And investors are gonna go, okay, like, sounds

Jeff Cohen:

great. Now, I don't think you're gonna, you know, that exists

Jeff Cohen:

anymore. But um, I think it's a really good point by Wednesday,

Jeff Cohen:

that could be part of a pitch that, you know, this is the

Jeff Cohen:

future for them.

Paul Dawalibi:

And does anyone think that the game may be a

Paul Dawalibi:

blockchain game at some point, or evolve into that? If that's

Paul Dawalibi:

not the thinking already? Or we're gonna see 100 Thieves

Paul Dawalibi:

token of some sort? Like, does anyone think they really go down

Paul Dawalibi:

hardcore, that path Lindsey,

Lindsay Poss:

there might be so I could see there being some

Lindsay Poss:

kind of tie. And this is one of the I mean, I think all of us

Lindsay Poss:

actually really liked the NFT that they did, if I remember

Lindsay Poss:

properly, which is kind of that was, I guess, a curveball given

Lindsay Poss:

our usual kind of thoughts surrounding 100 Thieves but I

Lindsay Poss:

thought it was actually super cool enough to use Super Bowls

Lindsay Poss:

that they gave it away for free and I don't know how successful

Lindsay Poss:

it was for fan engagement, but it was certainly forward

Lindsay Poss:

thinking and a pretty good activation as far as as far as

Lindsay Poss:

teams and these kind of more casual orcs are concerned. So

Lindsay Poss:

I'm not sure given how that went. They may consider shifting

Lindsay Poss:

to a blockchain style game, but I I think that it's just wild to

Lindsay Poss:

announce again, what is not wild, but it's crazy to me do

Lindsay Poss:

you announce a game project? And like, we have absolutely no

Lindsay Poss:

details on what type? Of course, right? Watching game, it could

Lindsay Poss:

be a mobile game, it could be a PC game, it could be an Oculus

Lindsay Poss:

game, like, it can be a lot of things. It can be a board game

Lindsay Poss:

like.

Paul Dawalibi:

A great question, though, do you think they know

Paul Dawalibi:

and just don't say? Or do you think it's truly that they just

Paul Dawalibi:

haven't thought about it yet? Like, we're gonna make a game.

Paul Dawalibi:

And then we'll figure it out. I would imagine

Lindsay Poss:

that there's some type of direction that they're

Lindsay Poss:

all excited about. And that's why they made the announcement.

Lindsay Poss:

But I still would also imagine that it's early, they're trying

Lindsay Poss:

to, you know, gather hype, all this stuff, that direction may

Lindsay Poss:

change, depending on who jumps on board, one investment in

Lindsay Poss:

drawers, whatever. I would imagine that they have an idea

Lindsay Poss:

of what they want, and it'll adapt depending on to that

Jeff Cohen:

vein, it's an interesting question. Like, why

Jeff Cohen:

now? And maybe this gets to where when she's saying maybe

Jeff Cohen:

this answers your question a little bit, Paul, why announced

Jeff Cohen:

this now? You know, either it's for financing, or it's for

Jeff Cohen:

recruiting, right? Because this games, presumably, they haven't

Jeff Cohen:

been working on this for a while, I think we would have

Jeff Cohen:

heard about that. They were hiring, you know, just put a

Jeff Cohen:

garden out there. Like this game is not going to come for two,

Jeff Cohen:

maybe three years. If it's a, you know, a PC console game,

Jeff Cohen:

like why make this big Pomp and Circumstance announcement now?

Jeff Cohen:

Like, haven't we learned that not smart? Like we've talked

Jeff Cohen:

about this?

Paul Dawalibi:

So they last raised around in December. So

Paul Dawalibi:

it's coming up on six months, which means they're probably

Paul Dawalibi:

running out of money. So my guess is like,

Jimmy Baratta:

well, well, you put you you put out Paul a great

Jimmy Baratta:

idea, which was is this a blockchain game? And I think

Jimmy Baratta:

that's a wonderful way to raise a lot of investor money because

Jimmy Baratta:

it's very popular right now, in a wonderful way to fail

Jimmy Baratta:

miserably and have a lot of people be like, Oh, well, it was

Jimmy Baratta:

a risky thing. We knew that getting into it. So I actually

Jimmy Baratta:

liked the idea. And I wouldn't be surprised if they come out

Jimmy Baratta:

with a blockchain game. One to attract dollars to to have

Jimmy Baratta:

justification if they do fail. I thought that was on point.

Paul Dawalibi:

Yeah, yeah. I wonder if Andreessen we talked

Paul Dawalibi:

on the meta Business Podcast coming out next week at

Paul Dawalibi:

Andreessen and their new game fund. So that'll be interesting

Paul Dawalibi:

to see if they are in the next 100 Thieves round as a

Paul Dawalibi:

consequence. And Tonio says, I like how casual they're willing

Paul Dawalibi:

to maybe throw away 100 million. I don't know if it's gonna be

Paul Dawalibi:

100 million, but it's probably at least 20. You know, you got

Paul Dawalibi:

to think that they're gonna blow at least 20 30 million on this.

Paul Dawalibi:

Maybe 100 If they're trying to make like triple A level game,

Paul Dawalibi:

but I suspect this is not the targets not triple A quality

Paul Dawalibi:

game. When she says, I don't know what the multiple

Paul Dawalibi:

valuations are on game companies versus esports company. I mean,

Paul Dawalibi:

there's no public esports teams other than Astralis. And maybe

Paul Dawalibi:

faith, so hard, hard to say on that one. I, anecdotally, I

Paul Dawalibi:

think there's a lot more hype around game developers right now

Paul Dawalibi:

than esports. Companies.

Jeff Cohen:

I guess that's a good point. The, I think in

Jeff Cohen:

general, if we're talking about like the, like, an established

Jeff Cohen:

esports team, or like org versus like a like an EA, Activision.

Jeff Cohen:

It's definitely the multiples much higher on the esports. Org

Jeff Cohen:

front. But I guess if you're talking about startup, maybe,

Jeff Cohen:

you know blockchain gaming studios, they're getting

Jeff Cohen:

probably higher multiple than what we're seeing. Yep.

Paul Dawalibi:

When she says, it could be 100 Thieves, Wardle

Paul Dawalibi:

flush Sudoku. I mean, that it could be that could be their big

Paul Dawalibi:

plan for Project X. Even the name slain. I mean, it's so

Paul Dawalibi:

lame. I I'm constantly amazed at these companies, teams who

Paul Dawalibi:

consider themselves purveyors of cool, how lame some of their

Paul Dawalibi:

decision making is and how lame some of their stuff is. Just

Paul Dawalibi:

maybe just my opinion, I guess. All right, guys, let's move on.

Paul Dawalibi:

We got so much more news to get through, we're going to have

Paul Dawalibi:

quite a lightning round if it takes us this much time to get

Paul Dawalibi:

through these stories. I want to put two stories together here,

Paul Dawalibi:

because there were two, two different sort of reports on

Paul Dawalibi:

games that most of us know most of us love in terms of the

Paul Dawalibi:

numbers that they're putting up. And the first story was an

Paul Dawalibi:

update on Apex Apex legends hits 2 billion in earnings with

Paul Dawalibi:

continued growth. So Apex putting up big numbers years

Paul Dawalibi:

after release. This was on their earnings call. Yeah, EAS

Paul Dawalibi:

earnings call confirmed the game past the $2 billion mark and

Paul Dawalibi:

total earnings. So that's 2 billion over about three years.

Paul Dawalibi:

It's growing, so the game continues to grow, and revenue

Paul Dawalibi:

increased by 40% compared to the year before, and that season 12,

Paul Dawalibi:

which is the most recent was the game's most successful ever and

Paul Dawalibi:

executives. Back to apex legends will eventually make a billion

Paul Dawalibi:

dollars a year. The one thing that's coming out later this

Paul Dawalibi:

month is Apex legends mobile. So that that'll be interesting to

Paul Dawalibi:

see how that does. But they're projecting a billion dollars a

Paul Dawalibi:

year eventually for the apex legends franchise. Now I wanted

Paul Dawalibi:

to put this next to another story because 2 billion sounds

Paul Dawalibi:

like a really big number. And then I saw this story, which is,

Paul Dawalibi:

you know, pub G mobile surpasses seven and a half billion in

Paul Dawalibi:

total revenue. So since infancy since its inception, seven and a

Paul Dawalibi:

half billion earned, and that 57%, or roughly 4.7 billion,

Paul Dawalibi:

comes purely from its Chinese player base, where the game is

Paul Dawalibi:

called game for peace. Funny given what the game is about.

Paul Dawalibi:

And so pub G mobile seven and a half billion dollars over I want

Paul Dawalibi:

to say a slightly longer timeframe, I'm not in this

Paul Dawalibi:

article, and I'm trying to remember the exact year where

Paul Dawalibi:

pubsey mobile was launched, but it would have been relatively a

Paul Dawalibi:

three or four year kind of, I'll just confirm, or someone can

Paul Dawalibi:

confirm, release date. 2018. So for over a four year period.

Paul Dawalibi:

Wow. I'm curious what you guys make of these two stories,

Paul Dawalibi:

right? Like, these are the big success stories. This is I

Paul Dawalibi:

guess, what 100 Thieves is hoping for. But any any

Paul Dawalibi:

interesting thoughts on pub G mobile versus something like

Paul Dawalibi:

Apex legends? You know, given we all look at things from a North

Paul Dawalibi:

American lens sometimes and you wouldn't think that pubsey

Paul Dawalibi:

Mobile has done almost four times the revenue. Any thoughts

Paul Dawalibi:

on this? Jimmy? Are Jeff,

Jeff Cohen:

do you can go up? Yep.

Jimmy Baratta:

Oh, I mean, the only thought I or the only thing

Jimmy Baratta:

I wanted to say was I played the new season Apex last night. And

Jimmy Baratta:

it's awesome. I mean, I'm a big fan of apex. And I like seeing

Jimmy Baratta:

it do well. Apex obviously hasn't been out as long as pub G

Jimmy Baratta:

and there's something to be said that this is also shows the

Jimmy Baratta:

strength of pub G going mobile. But to your point Paul on or

Jimmy Baratta:

rather to that statistic, on the Chinese contribution to pub G

Jimmy Baratta:

success, how much I would love to have seen how hurt that was

Jimmy Baratta:

over the last six or so months, when all these crackdowns and

Jimmy Baratta:

training started happening. Because that's a huge chunk of

Jimmy Baratta:

of what puppies probably relying on, and something that they

Jimmy Baratta:

probably didn't see. So that also is actually an impressive

Jimmy Baratta:

number than considering it was probably a lot less recently

Jimmy Baratta:

right in recent times. But by Jeff that was really

Jeff Cohen:

those are those are in line with what I had say I'm

Jeff Cohen:

curious Jimmy if you will try the apex mobile now that it's

Jeff Cohen:

out or have you tried it?

Jimmy Baratta:

haven't tried it yet? You know, for first person

Jimmy Baratta:

shooters, I don't like it on mobile as much I like mobile for

Jimmy Baratta:

like I play Clash Royale every single day. But for FPS games, I

Jimmy Baratta:

don't play with a controller even I'm almost a mouse and

Jimmy Baratta:

keyboard on that. So I don't I don't know if I will play that.

Paul Dawalibi:

Does anyone think Apex will catch up to sort of

Paul Dawalibi:

the like will will Apex Apex legends mobile allow apex to

Paul Dawalibi:

catch up to pub G as a franchise in terms of total earnings?

Paul Dawalibi:

Lindsay,

Lindsay Poss:

I don't. I don't necessarily think it will. But I

Lindsay Poss:

have been impressed with Apex has staying power and every

Lindsay Poss:

season has been really popular. And they've really captured a

Lindsay Poss:

strong market here. And I mean 2 billion is not nothing to really

Lindsay Poss:

sneeze at for a uh, especially first person shooter when the

Lindsay Poss:

market can tend to be really proud of for them and get

Lindsay Poss:

replacements really quickly. Apex Apex still seems to have a

Lindsay Poss:

really crazy staying power in North America. I am curious to

Lindsay Poss:

see if they can capture that on mobile. My suspicion is that

Lindsay Poss:

they kind of won't because like we've pointed out a lot of these

Lindsay Poss:

markets are international markets that are already

Lindsay Poss:

dominated by pub G. And we're just not so sure that the first

Lindsay Poss:

person shooter mobile market or the shooter mobile market in

Lindsay Poss:

North America where apex is primarily centered right now is

Lindsay Poss:

that good. Don't know that they have the mobile power to unseat

Lindsay Poss:

the other in the other regions. But I I'm definitely thoroughly

Lindsay Poss:

impressed with the same power that Apex has had. And it's

Lindsay Poss:

amidst all of the Call of Duty sucks and games being released

Lindsay Poss:

and all of that it's like even with new releases, people will

Lindsay Poss:

play for a month and they go right back to apex. So whatever

Lindsay Poss:

they are doing, it's working really well. I don't necessarily

Lindsay Poss:

think that will translate into mobile but why not try it they

Lindsay Poss:

have a good thing going.

Paul Dawalibi:

When she says apex is the only game I still

Paul Dawalibi:

play regularly. It's just slick. Other friends have come back

Paul Dawalibi:

recently to anecdotally love the game. I just I'm wondering like

Paul Dawalibi:

I wish there was some learning to tease from this right is it

Paul Dawalibi:

is it that starting with PC first is still the path like

Paul Dawalibi:

Because keep in mind both these games started on PC first, it

Paul Dawalibi:

was on PC first Apex on PC first, and then you figure out

Paul Dawalibi:

once you hit success, then you use mobile as sort of the

Paul Dawalibi:

caching kind of mechanism. Does anyone think that this is a

Paul Dawalibi:

model? We may see more of that? You know? Or is this a dying

Paul Dawalibi:

breed? Is this like any learnings from these two, or any

Paul Dawalibi:

anything you like from one versus the other?

Jeff Cohen:

I think it makes sense to build a franchise with

Jeff Cohen:

kind of your hardest core players on on like the most,

Jeff Cohen:

like high impact device, and then you sort of broaden the

Jeff Cohen:

funnel once people know the brand. And you expose it to more

Jeff Cohen:

people, particularly in other regions. So I think that sort of

Jeff Cohen:

makes sense. It'll be interesting to see, like, you

Jeff Cohen:

know, for a while mobile shooters didn't work. And then

Jeff Cohen:

you started to have some that did well, like free Fire and

Jeff Cohen:

pub, G mobile. And it was kind of like, you know, the question

Jeff Cohen:

I think a lot of people had was like, Okay, were those two a

Jeff Cohen:

unicorns? And maybe they're only popular in regions where there

Jeff Cohen:

isn't? People really don't have PCs, or consoles. And like, will

Jeff Cohen:

those people transition? At some point, I think we had this

Jeff Cohen:

debate many times, you know, well, those two will transition

Jeff Cohen:

to PC console at some point. And then you had like, Call of Duty

Jeff Cohen:

mobile came out and did pretty well in the West. And this kind

Jeff Cohen:

of had staying power. And now we're kind of seeing this next

Jeff Cohen:

generation, I think we have Rainbow Six Siege coming out on

Jeff Cohen:

mobile Battlefield, eventually coming out on mobile, obviously,

Jeff Cohen:

Apex. So like, it'll be interesting to see whether those

Jeff Cohen:

early ones kind of just like, saturated the market, or if this

Jeff Cohen:

is like, this is the pattern that you just said, where you

Jeff Cohen:

take these massive franchises and bring them to mobile. I

Jeff Cohen:

don't know if I have a take on it yet. But that's that's kind

Jeff Cohen:

of what we're seeing.

Paul Dawalibi:

I think the PC players do have a halo effect, I

Paul Dawalibi:

think the rest of the player base looks and says, I want to

Paul Dawalibi:

be that someday and being able to play on your phone feels like

Paul Dawalibi:

you're a part of that in a little in a small way, right?

Paul Dawalibi:

Same way. Not everyone can afford a, you know, $20,000

Paul Dawalibi:

Chanel handbag, but you can go buy a $200 pair of sunglasses,

Paul Dawalibi:

right? And a lot of people can afford that. And so you know,

Paul Dawalibi:

it's how I look at the the interaction between these two.

Paul Dawalibi:

And it's sort of proven out by these two games, which I think

Paul Dawalibi:

is interesting. And, you know, remains to be seen how much of

Paul Dawalibi:

an increase Apex legends mobile will give to that franchise, but

Paul Dawalibi:

I suspect it should follow about the pub G kind of curve in the

Paul Dawalibi:

same way. One last question on this. The CFO of EA said a

Paul Dawalibi:

billion dollars a year for APEX legends? How many years do we

Paul Dawalibi:

think these kinds of franchises will last? Do you think any of

Paul Dawalibi:

them will have? CSGO? Wow, staying power? Anyone? Is anyone

Paul Dawalibi:

confident that the billion dollars a year isn't more than

Paul Dawalibi:

is more than just next year?

Jeff Cohen:

I think I mean, it's still growing. Like why you

Jeff Cohen:

know, it's alive service. So there, if anything, the game

Jeff Cohen:

should get better. Right? The more content the more heroes as

Jeff Cohen:

long as it stays balanced. you're updating graphics and

Jeff Cohen:

stuff like, in theory, it should continue to grow. Obviously,

Jeff Cohen:

nothing, nothing grows forever. But like, it will be harder,

Jeff Cohen:

just like in general theory of network effects. And like

Jeff Cohen:

compounding, you know, almost like compounding a moat, like it

Jeff Cohen:

will be harder for some income and the knock off apex in two

Jeff Cohen:

years or three years after more development time more, you know,

Jeff Cohen:

iteration and polishing and building the lore. And maybe

Jeff Cohen:

they'll make a TV series like it should be harder to knock

Jeff Cohen:

someone off then than it was the first year. You know, nothing

Jeff Cohen:

lasts forever. But I don't know,

Paul Dawalibi:

when she says is it more that if your game is

Paul Dawalibi:

good on PC, it's probably already a good game mechanic

Paul Dawalibi:

story experience, some more likely a hit, ie you're picking

Paul Dawalibi:

winners to transfer. There's a lot of mobile only games that

Paul Dawalibi:

have done incredibly well. But assume the success rate is low.

Paul Dawalibi:

Compared to PC ports. It could just be that the denominator in

Paul Dawalibi:

mobile only games is so high, right? There's just so much that

Paul Dawalibi:

gets put out there. Such volume that if we're looking at as a

Paul Dawalibi:

success rate as a percentage, that it's low compared to PC

Paul Dawalibi:

ports. Wenjing but your points a good one. Jimmy, you were gonna

Paul Dawalibi:

say something?

Jimmy Baratta:

Oh, I mean, I'm just curious, the difference and

Jimmy Baratta:

expense in making a mobile gaming and a PC game. And then I

Jimmy Baratta:

was also thinking, you know, like, when Overwatch was

Jimmy Baratta:

struggling, we saw a lot of players go to valorant we saw a

Jimmy Baratta:

lot of players go to CSGO I, you know, even when pub G wasn't at

Jimmy Baratta:

the top anymore, and when fortnight kind of replaced it. I

Jimmy Baratta:

thought pub G did a great job retaining its loyal followers

Jimmy Baratta:

and still being relevant within its own community. So I think

Jimmy Baratta:

there's something to be said about the type of genre the type

Jimmy Baratta:

of game that he created. I don't see them going away but we don't

Jimmy Baratta:

know what that next game is out there is because there's only so

Jimmy Baratta:

many hours in the day and you know, people are gonna play the

Jimmy Baratta:

next best thing Even when Warzone was at the top, you

Jimmy Baratta:

know, I didn't see either of these two really struck. I mean,

Jimmy Baratta:

these are great numbers, you know, they're putting up great

Jimmy Baratta:

numbers and I think kraftin In particular, right, like they

Jimmy Baratta:

need pubg to do well for them to do well. EA doesn't really need

Jimmy Baratta:

I think apex to do well for EA to do as well, like,

Jimmy Baratta:

comparatively, but, you know, it's just but that doesn't mean

Jimmy Baratta:

that they want to lose all the

Paul Dawalibi:

billion dollars a year, this is starting to have a

Paul Dawalibi:

pretty major impact on the company's bottom line. Right?

Jimmy Baratta:

Yeah. So I think they're happy with that. I don't

Jimmy Baratta:

know if I don't know if they expect that. They're not that or

Jimmy Baratta:

not, I'm sure they, you know, that's always the goal is to

Jimmy Baratta:

succeed and do well. But, um, but yeah, it's starting to

Jimmy Baratta:

become significant. So they're gonna do what they can and what

Jimmy Baratta:

they need to do to keep it to keep it relevant. And so you

Jimmy Baratta:

know, as an apex fan, I hope so. But, but I think both of these

Jimmy Baratta:

guys have unique games that aren't just your typical FPS

Jimmy Baratta:

like a typical throw away FPS, I don't get the same fixer feeling

Jimmy Baratta:

playing other FPS is as I do when I play apex, which is why I

Jimmy Baratta:

continue to play it versus like we were saying with Overwatch, I

Jimmy Baratta:

think a lot of people found that going to CSGO going to valor it.

Jimmy Baratta:

So I think it's also about just what does the game do? Or what

Jimmy Baratta:

can I continue to do with new seasons, new battle passes, new

Jimmy Baratta:

releases and things of that nature to keep their audience

Jimmy Baratta:

because they've both done a good job, I think building this oil,

Jimmy Baratta:

this loyal following.

Paul Dawalibi:

Guys, I want to move on here I have one more

Paul Dawalibi:

story before we get to our lightning round. Before I do

Paul Dawalibi:

that, I just want to say a quick word. This live stream, this

Paul Dawalibi:

weekly news show very generously supported by YouGov YouGov

Paul Dawalibi:

produces the absolute best data on gamers esports fans, games

Paul Dawalibi:

all around the world. If you're looking at the esports industry,

Paul Dawalibi:

looking at the gaming industry, trying to reach that gaming

Paul Dawalibi:

audience, your brand, your team, your whoever you're trying to

Paul Dawalibi:

get after gamers, you need data to make really good decisions,

Paul Dawalibi:

you have data is absolutely the best. It's actionable. It's what

Paul Dawalibi:

they call living data. So it's changing all the time, it's

Paul Dawalibi:

updating all the time, allows you to make incredibly,

Paul Dawalibi:

incredibly powerful decisions. We've highlighted it many times

Paul Dawalibi:

on the podcast, I highly recommend going and checking out

Paul Dawalibi:

some of those YouGov insights segments, there's so much you

Paul Dawalibi:

guys can learn from the data that they produce. Some of those

Paul Dawalibi:

segments are linked from yougov.com/b O E, for business

Paul Dawalibi:

of esports. I'm putting that link in some of the chats. But

Paul Dawalibi:

definitely if you haven't already go even if you have

Paul Dawalibi:

already being updated pretty consistently, go check out

Paul Dawalibi:

yougov.com/b O E, oh, sure you have some love. If you want to

Paul Dawalibi:

reach out to them, please feel free to get to them directly, or

Paul Dawalibi:

go through any of us. So reach out to myself to Jimmy to Jeff

Paul Dawalibi:

to Lindsey, any of us can put you in touch with YouGov if

Paul Dawalibi:

you're looking for the absolute best data in this space, so you

Paul Dawalibi:

gov.com/boe Stop what you're doing for a minute, go check out

Paul Dawalibi:

the website show you give some love, and we appreciate their

Paul Dawalibi:

support. Alright guys, let's, let's do one last story. And

Paul Dawalibi:

then I'm going to get to our lightning round here. And this

Paul Dawalibi:

last story is about Hulu. And I thought it was interesting given

Paul Dawalibi:

the conversation we've had around Netflix recently. So the

Paul Dawalibi:

headline here Hulu partners with Xbox to bring PC gamers free

Paul Dawalibi:

games in a bundle deal. So Hulu and X Box announced this

Paul Dawalibi:

partnership. If you're a US Hulu subscriber, you're getting three

Paul Dawalibi:

months of PC Game Pass as part of their Hulu Friends with

Paul Dawalibi:

Benefits initiative. Interesting, interesting title.

Paul Dawalibi:

And it's it's the it says here the move to target gamers

Paul Dawalibi:

follows Netflix's entry into the gaming market. So I just want to

Paul Dawalibi:

highlight the differences here, right, Netflix has gone and

Paul Dawalibi:

either acquired or created mobile games that are now part

Paul Dawalibi:

of the subscription. So if you're a Netflix subscriber, you

Paul Dawalibi:

get access to those mobile games ad free. Versus Hulu, which says

Paul Dawalibi:

if you're a Hulu subscriber, for a limited time for three months,

Paul Dawalibi:

you can get game PC Game Pass for free. I would love to go and

Paul Dawalibi:

I want to hear chat on this. And I want to hear you guys who's

Paul Dawalibi:

got the best approach between the two streaming networks here

Paul Dawalibi:

on gaming. That's partnership versus sort of build by include

Paul Dawalibi:

I don't know, ever you want to characterize Netflix's strategy,

Paul Dawalibi:

but it's different. And I'm curious where you guys are at on

Paul Dawalibi:

this one. You love one you hate one? Lindsey

Lindsay Poss:

I don't love this only because this is the thing

Lindsay Poss:

Hulu has done previously, they did it with Spotify. They kind

Lindsay Poss:

of do these these various media partnerships. And I don't, I

Lindsay Poss:

don't I don't really feel that it's that original or exciting

Lindsay Poss:

or like a new and interesting idea. I think what happened is

Lindsay Poss:

what will probably happen with Spotify, which is people pay for

Lindsay Poss:

Spotify got Hulu for free and the students that ran out they

Lindsay Poss:

left Hulu and I think people may do this if they are already

Lindsay Poss:

interested in getting gamepass and then they'll just let the

Lindsay Poss:

Hulu part Go away. I guess I can say that it's nice to see people

Lindsay Poss:

kind of try different things. But I find this kind of

Lindsay Poss:

partnership just like a cheap bundle thing that a lot of

Lindsay Poss:

companies do that just doesn't really scream to me. Oh, you're

Lindsay Poss:

sharing audiences? Oh, you're bringing people to the platform?

Lindsay Poss:

I just don't really. I mean, this isn't a bad thing. But it's

Lindsay Poss:

not like, oh, so smart. Now, you're definitely gonna beat

Lindsay Poss:

Netflix for me, either. I don't think that that's a better or

Lindsay Poss:

worse strategy than Netflix. I just think it's a thing that

Lindsay Poss:

media companies do to try to share users. And I don't know

Lindsay Poss:

how successful it is.

Jeff Cohen:

I don't think I mean, I assume that Microsoft,

Jeff Cohen:

and Hulu, or anyone that signs up, right, so it's just a

Jeff Cohen:

create, I think it's a creative Do you think they'd have to pay?

Jeff Cohen:

I assume I would. I mean, obviously, because,

Paul Dawalibi:

right? If you're a Hulu, you're offering

Paul Dawalibi:

something free to your user base, like meaning that there's

Paul Dawalibi:

benefit for you.

Jeff Cohen:

I don't know if that was really my in dollars. I

Jeff Cohen:

would say it's a good, totally good point. I clearly, I don't

Jeff Cohen:

know, my initial assumption was that like, clearly Microsoft, if

Jeff Cohen:

it's free, Microsoft is getting the better end of the deal,

Jeff Cohen:

right? Because I don't think any Hulu subscriber is going to no

Jeff Cohen:

one's going to subscribe to Hulu, so they can get free Game

Jeff Cohen:

Pass. Because you can probably even be Game Pass for like $1

Jeff Cohen:

Anyway, so like, you're not, you're not going to subscribe to

Jeff Cohen:

Hulu to get three months of Game Pass. It's just so who is like

Jeff Cohen:

gaining anything out of it. And no one who has who's like, Well,

Jeff Cohen:

I was gonna unsubscribe, but like, now I get Game Pass for

Jeff Cohen:

three months, like, wow, I'm gonna stick around. I assume

Jeff Cohen:

this is like an affiliate deal where it's like a business

Jeff Cohen:

development deal. They go out, they say, well, Hulu, you may

Jeff Cohen:

have, you know, same thing with the Spotify thing, like, well,

Jeff Cohen:

there might be a bunch of people that are boo that don't have

Jeff Cohen:

Game Pass, boom, give this to all of your people send an email

Jeff Cohen:

to, you know, your millions of followers. And if you get 1% of

Jeff Cohen:

1% to sign up, boom, Game Pass, just got an extra 150,000

Jeff Cohen:

subscribers and they pay $25 or something to Hulu boom, who

Jeff Cohen:

makes 2 million bucks. And, you know, a couple of people in

Jeff Cohen:

business development are pretty happy. They you know, they show

Jeff Cohen:

some good metrics to their bosses and like, they get some

Jeff Cohen:

good articles written about the partnership. Like I think it's

Jeff Cohen:

probably as simple as that. So I'm

Paul Dawalibi:

hearing no excitement on this from Lindsay

Paul Dawalibi:

or Jeff, is the conclusion that you guys all like Netflix's

Paul Dawalibi:

approach here to gaming better?

Lindsay Poss:

No, no, it's apples and oranges. For me

Lindsay Poss:

honestly.

Paul Dawalibi:

Clearly, there are apples and oranges. But you

Paul Dawalibi:

can still like one better than the other?

Lindsay Poss:

I don't know, I don't. I think Xbox Game Pass is

Lindsay Poss:

successful in a lot of other ways that have nothing to do

Lindsay Poss:

with this whole deal. And I think that their strategy right

Lindsay Poss:

now is is probably the one that I prefer. That being said, I

Lindsay Poss:

also have faith in a lot of Netflix's long term visions.

Jimmy Baratta:

So I think I think it has me three points on

Jimmy Baratta:

our Hulu. I mean, we all I'm sure we've all used Hulu, I'm

Jimmy Baratta:

sure we've all we all have Netflix and and I'm not sure if

Jimmy Baratta:

you guys have tinkered or experience with game paths or

Jimmy Baratta:

not yet, I think who is doing the better job here than

Jimmy Baratta:

Netflix, I think it's very expensive for Netflix to try and

Jimmy Baratta:

make games just to roll into their existing subscription

Jimmy Baratta:

model that these games could be not that great. They're taking a

Jimmy Baratta:

big chance on trying to create something that's worth playing.

Jimmy Baratta:

And and it's it's admirable. And it's a great idea to try and

Jimmy Baratta:

utilize their IP in new ways and, and continue to retain

Jimmy Baratta:

these younger audiences. But to think that any Netflix game that

Jimmy Baratta:

they create is going to be better than even one of the

Jimmy Baratta:

worst games on Game Pass, I think is a stretch Game Pass is

Jimmy Baratta:

just it has too much on it. It's too good of a product. And to

Jimmy Baratta:

Jeff's point, I think this is probably a value in kind deal.

Jimmy Baratta:

So from a business perspective, if this isn't costing Hulu or

Jimmy Baratta:

your Xbox that much money other than marketing dollars, they're

Jimmy Baratta:

already coming out way ahead, then Netflix that has to save

Jimmy Baratta:

tons of money into game development, just to retain and

Jimmy Baratta:

to stop losing users, right. So I think who's the winner here,

Jimmy Baratta:

but we don't know enough details as to the relationship between

Jimmy Baratta:

who and game paths for me firm in that belief. But that's just

Jimmy Baratta:

how I feel about this is I would rather have game paths than any

Jimmy Baratta:

Netflix game. And kudos to Hulu for being like we don't need to

Jimmy Baratta:

do this in house we can just partner with the best.

Jeff Cohen:

Yeah, my guess is actually the ultimate winner in

Jeff Cohen:

this story is gamepass. Because and then I think Hulu vs Netflix

Jeff Cohen:

I agree with Jimmy it's lower risk but I think who ends up

Jeff Cohen:

making some money off this whereas Netflix is just burning

Jeff Cohen:

money and I would bet with the way their stock prices going and

Jeff Cohen:

they're just announced some layoffs. I wouldn't be surprised

Jeff Cohen:

if in the next six months we hear the whole gaming thing is

Jeff Cohen:

just shut down in Netflix because it's not going anywhere.

Jeff Cohen:

But what I think is happening here is Xbox knows their

Jeff Cohen:

customer acquisition costs. So say $25 a user, they probably go

Jeff Cohen:

to Hulu say, hey, we'll pay you 10 bucks anyone you get, and

Jeff Cohen:

then they know no matter what they're gonna, they're acquiring

Jeff Cohen:

users for cheaper. So like, that's probably what that

Paul Dawalibi:

I think when she agrees with you guys says that's

Paul Dawalibi:

a full win win for Xbox right? X Box Get a load of new Game Pass

Paul Dawalibi:

users for no acquisition costs, or I guess less than maybe their

Paul Dawalibi:

acquisition, their usual acquisition costs, their average

Paul Dawalibi:

acquisition costs, assume like all things this only applies to

Paul Dawalibi:

new users probably when Gmail would be my guess it's not. It

Paul Dawalibi:

does say, you have to be new to Game Pass yet, you can't have an

Paul Dawalibi:

existing Game Pass subscription. Chris, I'm gonna I'm gonna read

Paul Dawalibi:

your comment, Chris. But you sort of half stole my hot take.

Paul Dawalibi:

And so Chris says, Keep an eye out on Netflix's interactive

Paul Dawalibi:

kids shows this battle kitty thing is blowing up. And it's

Paul Dawalibi:

fascinating for the world of a new gaming audience. That

Paul Dawalibi:

talking here. And Chris, I think it's so smart what you just

Paul Dawalibi:

said, my hot take was really going to be now that I've had

Paul Dawalibi:

time to think about the Netflix thing. Now that I've seen sort

Paul Dawalibi:

of Hulu's play here. It's one of these things where my conclusion

Paul Dawalibi:

is they're all confused. They all sort of don't know who they

Paul Dawalibi:

are. And you know, their media companies, their streaming

Paul Dawalibi:

platforms, their content companies. Why do none of them

Paul Dawalibi:

make gaming content right like this, there's a million

Paul Dawalibi:

opportunities to make or licensed gaming content gaming

Paul Dawalibi:

related content, gaming related news, streaming, gaming content,

Paul Dawalibi:

like there's a million verticals they could go into, in terms of

Paul Dawalibi:

putting out content for a gaming audience to hook gamers to keep

Paul Dawalibi:

gamers on their system. That is not just making a mobile game or

Paul Dawalibi:

partnering with game paths or doing any of the above where

Paul Dawalibi:

like, they could do what they do best, which is content and

Paul Dawalibi:

licensing content. And really think about how to target that

Paul Dawalibi:

gaming audience. You go on both of these platforms today,

Paul Dawalibi:

there's nothing there's almost nothing there's, you know,

Paul Dawalibi:

there's the arcane, there's Witcher, there's, you know, a

Paul Dawalibi:

couple documentaries, and that's it. That's the that's totally I

Paul Dawalibi:

think such an opportunity for these companies to be licensing.

Paul Dawalibi:

I mean, I'm going to use us as an example but the kind of

Paul Dawalibi:

content we produce, which should be on on these on these

Paul Dawalibi:

platforms, and the kinds of content other people produce in

Paul Dawalibi:

the space that is totally, totally underserved today. So

Paul Dawalibi:

Chris's comment. Sorry, Chris, that I extended sort of your

Paul Dawalibi:

thoughts here to beyond just sort of gaming shows or

Paul Dawalibi:

interactive kids shows but totally agree with you that this

Paul Dawalibi:

is something to look out for and that I'd be betting on the

Paul Dawalibi:

platforms that do that well versus offer free mobile games

Paul Dawalibi:

or do anything else like that? When she says how integrated is

Paul Dawalibi:

Hulu with Disney in the majority ownership? Is this the start of

Paul Dawalibi:

a wider partnership to license their IP to x Xbox for games etc

Paul Dawalibi:

Disney plus etc might be far fetched. I mean, good good

Paul Dawalibi:

tinfoil hat theory wins. Yeah, I love that you're now you're

Paul Dawalibi:

really part of this. I think they're pretty integrated from a

Paul Dawalibi:

definitely from an ownership standpoint, from a management

Paul Dawalibi:

standpoint. I think these things are still relatively siloed from

Paul Dawalibi:

a day to day management so I don't know how quickly we would

Paul Dawalibi:

see that like Hulu and Disney still technically compete.

Jeff Cohen:

Yeah, I think they do. They do run

Jimmy Baratta:

bundles right? You can pay for ESPN also ESPN

Jimmy Baratta:

also how hard would it be to throw in game pass into the mix

Jimmy Baratta:

there and just do a type of profit share?

Jeff Cohen:

I like that one G bungee it makes a lot of sense.

Jeff Cohen:

I think if they were smart they wouldn't be doing this. I think

Jeff Cohen:

disease management it's pretty pretty bad right now since Bob

Jeff Cohen:

Iger left and there they have a whole world of problems in terms

Jeff Cohen:

of the Disney plus growth slowing the whole thing in

Jeff Cohen:

Florida whatever you want to call that. The parks still

Jeff Cohen:

opening up the cruises you know post COVID So like, my guess is

Jeff Cohen:

their eyes are sort of off the ball on this but they should be

Jeff Cohen:

leaning in the interactive way more.

Paul Dawalibi:

Yeah, when Jake says since Disney doesn't have

Paul Dawalibi:

their own game studios I mean, Jeff I think captured it

Paul Dawalibi:

perfectly there. Alright guys, I want to I want to move on. I

Paul Dawalibi:

want to get to our everyone's favorite new segment. The

Paul Dawalibi:

lightning round. Roll the intro

Paul Dawalibi:

alright guys, this is the way it's gonna work. All right, I'm

Paul Dawalibi:

going to introduce topics rapid fire style. We're each person in

Paul Dawalibi:

clockwise then counterclaims. likewise, order is going to have

Paul Dawalibi:

30 seconds to give their take on the story when their 30 seconds

Paul Dawalibi:

is up, they will hear this, which means it's time to move to

Paul Dawalibi:

the next person. If you are in the chat, and you have an eye,

Paul Dawalibi:

you have a comment, you have a thought on the story, please,

Paul Dawalibi:

type quickly. And when it's my turn to go, I will try and read

Paul Dawalibi:

I will try and use my time to read as much as possible

Paul Dawalibi:

people's comments on each one. So I'm going to kick this off

Paul Dawalibi:

guys, we're going to start with a story on about Boost Mobile

Paul Dawalibi:

here. And the headline is Boost Mobile will let you lower your

Paul Dawalibi:

phone bill by playing games and watching ads, you can exchange

Paul Dawalibi:

boost coins for a discount on your bill. So basically, if you

Paul Dawalibi:

use their app, you play games and interact with the ads in the

Paul Dawalibi:

app, you earn boosts coin one boosts coins equal to one cent,

Paul Dawalibi:

and you can convert or exchange those boosts coins for a

Paul Dawalibi:

discount on your phone bill. So played earn sort of. There's no

Paul Dawalibi:

mention of blockchain directly in this article or in this

Paul Dawalibi:

release. But you can now play to earn dollars off your cell phone

Paul Dawalibi:

bill. Jeff, let's start with you.

Jeff Cohen:

I actually kind of like this. I mean, one of the

Jeff Cohen:

things we always criticize about play to earn is that, you know,

Jeff Cohen:

not everyone can take money out of the ecosystem, someone has to

Jeff Cohen:

put money in. Well, in this case, actually, someone is

Jeff Cohen:

putting money in the advertisers who are paying to get in front

Jeff Cohen:

of the, you know, the eyeballs. So I actually like that, you

Jeff Cohen:

know, rewarded ads had been thing on mobile for a while. And

Jeff Cohen:

I've actually, you know, really worked really well. So, you

Jeff Cohen:

know, well, a lot of people do this probably not. But it's it's

Jeff Cohen:

not the craziest thing. I don't know how you prevent people from

Jeff Cohen:

just like putting on the ad and walking away and just keep doing

Jeff Cohen:

that. But

Lindsay Poss:

let's see. I'm a big fan of this as someone who

Lindsay Poss:

regularly plays mobile games and gets special bonuses for

Lindsay Poss:

watching ads, and has never spent a single dollar on an

Lindsay Poss:

actual mobile game. So this is exactly up my alley. I know

Lindsay Poss:

boost is known for having like a lot of low income customers. So

Lindsay Poss:

I think it's pretty cool that they're offering this program as

Lindsay Poss:

a way to lower as Bill reminds me of a lot of things electric

Lindsay Poss:

companies did with like, earn, there's like days you can earn

Lindsay Poss:

credits back to so the way of doing it.

Jimmy Baratta:

They're making advertising fun. It's also

Paul Dawalibi:

making advertising fun.

Jimmy Baratta:

I mean, you're playing, you're playing and by

Jimmy Baratta:

getting pitch to at the same time, I think it's brilliant. I

Jimmy Baratta:

think it'll be wildly successful. And I think you can

Jimmy Baratta:

expect to see this type of interactive ad model akin to

Jimmy Baratta:

streaming apps where before with Hulu, you know, you can choose

Jimmy Baratta:

the left or the right commercial depending on your preference. Me

Jimmy Baratta:

I think they're gonna take it. I think it goes there next,

Jimmy Baratta:

honestly, this technology, but I think it's I think we're all in

Jimmy Baratta:

agreement that it's pretty great.

Paul Dawalibi:

Olivia says who BOE You guys rock. Olivia, you

Paul Dawalibi:

rock. Thank you for saying that. My very quick take on this good

Paul Dawalibi:

product market fit, Boost Mobile discount carrier, right?

Paul Dawalibi:

Arguably lower income users saving any kind of money. If

Paul Dawalibi:

there's probably a good time versus dollars equation for

Paul Dawalibi:

that, that crowd that's on boost mobile. So I like this for them.

Paul Dawalibi:

Alright, let's, let's move on here. Let's switch to the next

Paul Dawalibi:

story here, guys. Next story is about Saudi Arabia. We have

Paul Dawalibi:

Saudi Arabia in the news, then tendo. So the headline here is

Paul Dawalibi:

Nintendo's the latest target of Saudi Arabia's gaming investment

Paul Dawalibi:

countries investment fund buys, buys 5% stake for nearly $3

Paul Dawalibi:

billion. So this was made by the public investment fund. This is

Paul Dawalibi:

the same fund that acquired stakes in Capcom next on that

Paul Dawalibi:

bought ESL that like this is all the same money, essentially,

Paul Dawalibi:

Saudi money. You know, government money essentially

Paul Dawalibi:

going to buy gaming companies 2.9 8 billion is the size of the

Paul Dawalibi:

investment in Nintendo 5.01% ownership. We've spent so much

Paul Dawalibi:

time talking about Nintendo guys. Jimmy, what do you think

Paul Dawalibi:

about Saudi Arabia buying a very sizable portion of Nintendo

Paul Dawalibi:

here? And what do you think they'll do with it?

Jimmy Baratta:

I think what they'll do with it is the harder

Jimmy Baratta:

part to answer. This is awesome. I mean, we this region is

Jimmy Baratta:

absolutely killing it in everything that they do. They're

Jimmy Baratta:

not just snatching up companies that make sense and companies

Jimmy Baratta:

that can collaborate, collaborate or work together.

Jimmy Baratta:

But now they're I mean, part of one of the biggest and oldest

Jimmy Baratta:

players in all of gaming history. What do they do with

Jimmy Baratta:

5%? Hopefully they bring a Nintendo into to Dubai, or Saudi

Jimmy Baratta:

Arabia to the general. Yeah, I mean, that would be that would

Jimmy Baratta:

be I think, the first step. I think it's about crossing over

Jimmy Baratta:

these cultures and kind of bringing these influences and

Jimmy Baratta:

sharing in that prompt.

Lindsay Poss:

Lindsay Don't love this. It's, it's okay. It's a

Lindsay Poss:

solid investment in the space of the legacy company, which is

Lindsay Poss:

great. But Nintendo is famously risk averse. The sports scene is

Lindsay Poss:

famously dry, I don't think you can do or affect much change

Lindsay Poss:

with 5%. And it just doesn't scream like a lot of the other

Lindsay Poss:

investments that that the or that Saudi Arabia has made has

Lindsay Poss:

been very visionary, very forward thinking. This does this

Lindsay Poss:

will be like a stable long term kind of investment, but it's not

Lindsay Poss:

necessarily exciting. And in line, I think with a lot of the

Lindsay Poss:

other things that they're doing. Jeff?

Jeff Cohen:

Yeah, I agree with Lindsey. I mean, this is

Jeff Cohen:

probably purely a financial trade. Given 5% You know, you're

Jeff Cohen:

not going to affect change. You really aren't. You have no

Jeff Cohen:

operational rights at that point. You know, maybe you get

Jeff Cohen:

some management meetings and, and whatnot. But yes, it's

Jeff Cohen:

purely financial. I'm just waiting for the headline when

Jeff Cohen:

Saudi Arabia invest in holodeck media, you know, 5% for a 3

Jeff Cohen:

billion

Paul Dawalibi:

alien, what do you do? Olivia says, Why would

Paul Dawalibi:

Saudi esports want anything to do with one of the least esports

Paul Dawalibi:

driven gaming companies? Um, I mean, one thought is maybe they

Paul Dawalibi:

they can muscle some esports out of Nintendo, right? Like they

Paul Dawalibi:

have ESL, maybe we see more Smash, you know, tournaments in

Paul Dawalibi:

Saudi Arabia, maybe we see more esports out of Nintendo as a

Paul Dawalibi:

consequence of, of them having some muscle there and owning ESL

Paul Dawalibi:

at the same time. I will say the reason I really like this is

Paul Dawalibi:

again, called product market fit. Saudi Arabia, one of the

Paul Dawalibi:

youngest from a demographics perspective, countries in the

Paul Dawalibi:

world, extremely young population, Nintendo's as we've

Paul Dawalibi:

all said before, sort of the perfect product for that younger

Paul Dawalibi:

demographic. And, and I think what I'll be interested to see

Paul Dawalibi:

is what do they get out of Nintendo? What do they make

Paul Dawalibi:

Nintendo do? What favours do they get from Nintendo as a

Paul Dawalibi:

consequence of this so that that's what I'm looking out for?

Paul Dawalibi:

Sorry, Olivia, if that answers your question. All right. Let's,

Paul Dawalibi:

let's move on here guys. Let's get to our next story. Oh, yeah,

Paul Dawalibi:

this one's a good one. This one's a good one. Talking about

Paul Dawalibi:

Yeah, we usually do chair reviews. I've got to sort of

Paul Dawalibi:

cheer related stories here for the lightning round, much to

Paul Dawalibi:

Jeff's dismay here. But this one good game, Fairmont, Singapore

Paul Dawalibi:

and Razer introduced luxury gaming suites. Three of Fairmont

Paul Dawalibi:

Singapore Suites have been revamped into distinctive gaming

Paul Dawalibi:

rooms with equipment and gaming furniture from razor. So this is

Paul Dawalibi:

the razor gamer and streamer suite that you see if you're

Paul Dawalibi:

watching this. You're listening to this after the fact sorry,

Paul Dawalibi:

you need to come to the live stream but the razor gamer and

Paul Dawalibi:

streamer suite, one of three gaming experiences curated by

Paul Dawalibi:

Fairmont Singapore and Razer, you can see this photo, lot of

Paul Dawalibi:

gaming setups in that room. It's, you know, a collaboration

Paul Dawalibi:

between Fairmont and Razer, and their goal it says is to combine

Paul Dawalibi:

the sensational world of gaming with luxury hospitality. It's

Paul Dawalibi:

specifically designed with gamers in mind their sandwiches,

Paul Dawalibi:

miniature miniature charcuterie and cheese plates that guests

Paul Dawalibi:

can feast upon. And the suites can be booked for two or four

Paul Dawalibi:

hour blocks. And it comes with discounts for overnight stays at

Paul Dawalibi:

the Fairmont, etc. So luxury gaming suites. Guys, there's

Paul Dawalibi:

more pictures here. Sort of like your private land party, I guess

Paul Dawalibi:

her private land Cafe is how I best describe this. Jeff, what

Paul Dawalibi:

do you think?

Jeff Cohen:

So? I don't I mean, you brought up the term product

Jeff Cohen:

market fit on the on the last one, I think, I think it has to

Jeff Cohen:

be talked about here because I just don't see this as a product

Jeff Cohen:

market fit. I mean, you're talking about a luxury suite,

Jeff Cohen:

very private experience with the lands that are the typical lands

Jeff Cohen:

that our customers, you know, 14 to 24 years old and like their

Jeff Cohen:

this is just just isn't their market. Now, maybe in Singapore

Jeff Cohen:

that is different. I could that could be me just being

Jeff Cohen:

culturally unaware. But I just don't see that I don't I don't

Jeff Cohen:

see the lands that are marketed as a luxury market. I see it as

Jeff Cohen:

as like I actually lower the butchery market

Lindsay Poss:

this looks sick and razors products look super

Lindsay Poss:

cool. But that being said, I'm actually with Jeff on this one

Lindsay Poss:

for once in my life. Yeah, I don't know. This isn't I don't

Lindsay Poss:

necessarily, I think just totally right. Like I don't know

Lindsay Poss:

the Singapore market either. This seems to be a lot of spaces

Lindsay Poss:

really crowded together. So you have to rent a large party. I

Lindsay Poss:

think like having having some outfitted gamer pods but it

Lindsay Poss:

actually made a lot more sense here. people to be able to come

Lindsay Poss:

in and stay in a luxury place and then game over owners stream

Lindsay Poss:

on their own. Having like a bunch of desks crammed together

Lindsay Poss:

doesn't Screen streaming sweet to me very well, unless you're

Lindsay Poss:

doing some 15 things. So I'm not exactly sure that I get it but

Lindsay Poss:

it looks cool.

Paul Dawalibi:

To me, they had your charcuterie, right.

Jimmy Baratta:

I think you guys are totally wrong, you know, you

Jimmy Baratta:

can go into like the hardwood suites in Vegas, and they have

Jimmy Baratta:

like in in hotel basketball courts or going to other suites

Jimmy Baratta:

where they have like a top golf within the not like the mega

Jimmy Baratta:

ones, but they have those digital golf driving ranges.

Jimmy Baratta:

Hotels are always looking for cool, unique things that aren't

Jimmy Baratta:

just bars and restaurants to attract their guests. And my

Jimmy Baratta:

bachelor party that was one thing that we looked at for a

Jimmy Baratta:

hotel was like, What can we do at the hotel that's fun. They

Jimmy Baratta:

had full bowl, or other pool tables and in shuffle ball and

Jimmy Baratta:

other kinds of things. So to have a land center, I think is

Jimmy Baratta:

awesome. I totally ruined my bachelor party by not going

Jimmy Baratta:

there. Jeff makes a great point that the Fairmont meet, or maybe

Jimmy Baratta:

this does better in you know, like in a Marriott or an Embassy

Jimmy Baratta:

Suites or a different type of hotel. I think if it's at the

Jimmy Baratta:

Fairmont it's going to be very nice. I'm not concerned with it

Jimmy Baratta:

being cramped. And like Paul said, they have charcuterie. So

Jimmy Baratta:

what more can you ask for?

Paul Dawalibi:

Let me just says it's exactly what you think it

Paul Dawalibi:

would look like at audio listeners. Yeah. It's a good

Paul Dawalibi:

Olivia. Totally agree. It's what you think it would look like.

Paul Dawalibi:

Guys, I mean, what's wrong with going after a different segment

Paul Dawalibi:

of the market? I'm not saying every high end hotel in the

Paul Dawalibi:

world needs a gaming suite. But I think as an experience, there

Paul Dawalibi:

is some there is there is a market I think for high end

Paul Dawalibi:

social gaming experiences. That is not necessarily filled today.

Paul Dawalibi:

And I mean, high end like Fairmont level high end. It's a

Paul Dawalibi:

small market. I think it's a niche market. But there's

Paul Dawalibi:

definitely a market for it. Now. Is this the best execution? I

Paul Dawalibi:

that? I don't know. I'd have to go see it to actually make that

Paul Dawalibi:

determination. All right. Let's second chair story here guys are

Paul Dawalibi:

chair ish story. I'll do them back to back here. Thermal takes

Paul Dawalibi:

new gaming chair is giving us a peek, Porsche marketing. The sub

Paul Dawalibi:

headlines seriously hurt you. So the company's put out a lot of

Paul Dawalibi:

images around their new gaming chair. And it's it's designed by

Paul Dawalibi:

it's a collaboration with studio FA Porsche, which I think is

Paul Dawalibi:

separate from Porsche Design, but I'm not sure. And the

Paul Dawalibi:

project is called bearing witness to a new dawn. And the

Paul Dawalibi:

idea is they're promoting their new gaming chair by exhibiting

Paul Dawalibi:

the work of artists, musicians and athletes, whose master

Paul Dawalibi:

craftsmanship, cross discipline, disciplinary creation, and

Paul Dawalibi:

stable spiritual power echoes the spirit that Thermaltake

Paul Dawalibi:

wants to convey. So again, hard to convey what what's in these

Paul Dawalibi:

images. But there's no gaming actually happening in any of

Paul Dawalibi:

them. And the Porsche gaming chairs going to be about $1,300.

Paul Dawalibi:

So in Herman Miller kind of range. It's going to come in

Paul Dawalibi:

multiple colors for the armrests, real leather

Paul Dawalibi:

upholstery. You can see the white one here. It is a cool

Paul Dawalibi:

sleek design, but the ads are weird. Jimmy, your thoughts?

Jimmy Baratta:

I I'm a fan of this. I'll start off by that I

Jimmy Baratta:

am so sick of the existing chair companies that we know and

Jimmy Baratta:

review just throwing a different logo and a different color way

Jimmy Baratta:

on their existing chair model. It's boring. It's been done, we

Jimmy Baratta:

get it. This is a unique chair. It looks different. It's

Jimmy Baratta:

completely redesigned. I hope it's comfortable. That's why I

Jimmy Baratta:

can't give it my full support. But as Paul knows, I've been

Jimmy Baratta:

shopping for a Porsche for like two months now. So anything that

Jimmy Baratta:

they're doing, I'm clearly a fan of I'm just happy that it's not

Jimmy Baratta:

a generic Porsche logo on an existing chair brand that we've

Jimmy Baratta:

seen in 50 different colorways so for that on that

Lindsay Poss:

onesie. I think if Mercedes had done I would

Lindsay Poss:

probably be better. No, I'm just kidding.

Jeff Cohen:

I assume that's an f1. Joe went over my head. I got

Jeff Cohen:

nothing. I mean, I didn't be weird. Seems offensive. I don't

Jeff Cohen:

know. I think Olivia's comment is is right here. It's exactly

Jeff Cohen:

what you think it looks like for the audio listeners. And then I

Jeff Cohen:

like the sub headline it said seriously, who

Paul Dawalibi:

aren't you? The ads are terrible, unfortunately.

Paul Dawalibi:

And portions are generally very good. It's not Porsche the

Paul Dawalibi:

automotive companies like the design firm but seems a little

Paul Dawalibi:

uninspired. Like I find it interesting to sit in, you know

Paul Dawalibi:

the same bucket seats that are in a GT three or something even

Paul Dawalibi:

though I don't think that makes for a comfortable gaming chair

Paul Dawalibi:

at all. But as a piece of furniture art may be more

Paul Dawalibi:

interesting. This this I didn't find that interesting. All

Paul Dawalibi:

right, let's move on guys. Can we talk about I want to do want

Paul Dawalibi:

to do two stories in one year, so you gotta you gotta gotta get

Paul Dawalibi:

both of your comments in. Actually, I'll do them back to

Paul Dawalibi:

back. All right, let's do them back to the headline here,

Paul Dawalibi:

Google Store removes dedicated gaming tab, effectively burying

Paul Dawalibi:

stadia to highlight pixel buds. So this was while Google IO was

Paul Dawalibi:

happening, the Google Store removed its dedicated gaming

Paul Dawalibi:

tab. So you can't see any kind of you can't sign up for stadia

Paul Dawalibi:

or anything like from the homescreen. And it's been

Paul Dawalibi:

replaced with a new ear buds category. So instead of the

Paul Dawalibi:

gaming category, which where you could buy this stadia

Paul Dawalibi:

controller, etc. It's now an ear buds category. Jeff, start with

Paul Dawalibi:

you. What does this mean for stadia sure is are they reading

Paul Dawalibi:

too much into this?

Jeff Cohen:

Well, I mean, I bet the earbuds are gonna sell

Jeff Cohen:

better than stadia. That's for sure. I mean, air pods is bigger

Jeff Cohen:

than, than a lot of consumer brands. I just remember I was I

Jeff Cohen:

was laughing to myself, because I was thinking back to PAX East

Jeff Cohen:

where the guy told you that your prediction that stadia was going

Jeff Cohen:

to die was wrong, because technically it wasn't dead. It

Jeff Cohen:

was pretty, pretty hilarious. He himself had also I think,

Jeff Cohen:

predicted that stadia was gonna die. And he said, No, Paul, we

Jeff Cohen:

we were wrong. It's not dead. thought was just hilarious.

Jeff Cohen:

Yeah, technically not dead.

Lindsay Poss:

Lindsey? Yeah. I mean, I think that this does

Lindsay Poss:

make sense for Google. I think the pixel buds are a better

Lindsay Poss:

product. So why not put that forward?

Jimmy Baratta:

Jimmy stadium is just such an embarrassment. I

Jimmy Baratta:

hate talking about it. And honestly, so I'm glad that they

Jimmy Baratta:

finally acknowledged that shamefully, I have a friend I

Jimmy Baratta:

think that just like ordered a stadia. And I like yelled at him

Jimmy Baratta:

in our group chat for a good five minutes. Like why didn't

Jimmy Baratta:

you was this free? I don't, I just went off, and I was like,

Jimmy Baratta:

You need to ask me before you do stupid things.

Jeff Cohen:

For science, like research?

Paul Dawalibi:

Yeah, look, the question I have, and it's more

Paul Dawalibi:

of a question in the comment. Is this Google burying? Its gaming

Paul Dawalibi:

ambition altogether, right, like by taking the gaming tab off the

Paul Dawalibi:

home? Off the homepage? Is this them effectively saying we're

Paul Dawalibi:

done with gaming? We're out of gaming? Right. That's it. We

Paul Dawalibi:

admit defeat? You know, we did we did we messed up. You didn't

Paul Dawalibi:

use all your time. Go ahead.

Lindsay Poss:

Well, to be fair, I think it's more so an

Lindsay Poss:

excitement towards the pixel buds, which have been they've

Lindsay Poss:

been they've it's been a product that Google's been working on

Lindsay Poss:

for a long time. And they're quite a good product. And so I

Lindsay Poss:

don't know that it's necessarily against gaming so much as why

Lindsay Poss:

not put the product forth that you believe in more right now.

Lindsay Poss:

But they might turn something around and do more research for

Lindsay Poss:

stadia to who knows.

Paul Dawalibi:

Alright guys, let's get to our last story

Paul Dawalibi:

here. We're going to finish on this one. It's a it's a

Paul Dawalibi:

fascinating one here. This is from Carnegie Mellon, in fact,

Paul Dawalibi:

and the the headline here VR is next gaming step may let you

Paul Dawalibi:

feel spiders crawling in your mouth. subheadline, a group of

Paul Dawalibi:

researchers at Carnegie Mellon have created the next big thing

Paul Dawalibi:

in VR gaming, mouth based haptics with spiders. So a group

Paul Dawalibi:

of researchers that says they create a new way to deliver

Paul Dawalibi:

haptic feedback to players mouths. The effect is achieved

Paul Dawalibi:

by affixing a large board covered in ultrasonic

Paul Dawalibi:

transducers to the bottom of an Oculus quest position so that it

Paul Dawalibi:

points directly at the user's mouth. The transducers admits

Paul Dawalibi:

ultrasonic energy, creating a variety of sensations on the

Paul Dawalibi:

lips and teeth. You guys can if you're watching, you can see it

Paul Dawalibi:

here like these is ultrasonic. It's ultrasound array, or

Paul Dawalibi:

ultrasonic transducers sitting right below the the Oculus is a

Paul Dawalibi:

headset piece. So you can you can create it says in one

Paul Dawalibi:

simulation, a user takes puffs from a cigarette and another

Paul Dawalibi:

wind flies across the user's face. Or like having spiders in

Paul Dawalibi:

your mouth is one of the scary ways they mentioned. So it's not

Paul Dawalibi:

obviously not consumer ready. But it is very cool. And I'm

Paul Dawalibi:

curious what you think of this, Jeff.

Jeff Cohen:

I mean, the spiders thing is just horrible. In my

Jeff Cohen:

first take is like, at first I was gonna say what's the use

Jeff Cohen:

case because we're just talking about putting spider think

Jeff Cohen:

spiders to people's mouth. But, you know, as as we sort of read

Jeff Cohen:

through the rest of the article. I mean, this kind of technology

Jeff Cohen:

is going to need a place to really have the full immersion

Jeff Cohen:

of the metaverse. So, you know, I think there's some value here.

Jeff Cohen:

If you can have people really feeling wind on their face or

Jeff Cohen:

the fact they're eating like these are variances that you're

Jeff Cohen:

going to need an immersive metaverse. Kudos. Lindsey?

Lindsay Poss:

Yeah, this is my this is my alma mater. I saw a

Lindsay Poss:

lot of super cool stuff at the Human Computer Interaction

Lindsay Poss:

Institute. I did a lot of the studies myself when Oculus is in

Lindsay Poss:

its early days in 2012 2013, a lot of motion based stuff. I'm

Lindsay Poss:

always super excited to see what, what everyone's working on

Lindsay Poss:

over there. I think it's awesome. I think Carnegie

Lindsay Poss:

Mellon's still at the forefront of all the cool stuff that's

Lindsay Poss:

happening in tech, and I love it.

Jimmy Baratta:

Jimmy, I don't think all innovation is good

Jimmy Baratta:

innovation. In my face, I'll go outside. I never ever want to

Jimmy Baratta:

feel what even simulated what even a simulation thinks it

Jimmy Baratta:

feels like to have a spider in my mouth. I do think in the chat

Jimmy Baratta:

comments that Chris makes funny connection. And that's probably

Paul Dawalibi:

Chris says, there's an industry for this and

Paul Dawalibi:

it ain't gaming. Chris, I gotta give you one of these. Yes,

Paul Dawalibi:

there is an industry for this. And it some form of gaming, I

Paul Dawalibi:

guess, when she more more accurately pointed out. This

Paul Dawalibi:

feels like the adult industry is going to love this really

Paul Dawalibi:

enjoyed watching the slide, by the way, much better than just

Paul Dawalibi:

the audio on the podcast. And apologies for the vast number of

Paul Dawalibi:

comments worth staying up late for Wednesday. Thank you.

Paul Dawalibi:

Number. Yeah, no.

Jeff Cohen:

It's great. Oh, you love the comments. It's so much

Jeff Cohen:

better when this comment,

Paul Dawalibi:

guys, but let me just get back to this thing.

Paul Dawalibi:

I've been saying this forever, to get to that holodeck future,

Paul Dawalibi:

right? The future where this we're virtual worlds are

Paul Dawalibi:

completely indistinguishable from the real world where it all

Paul Dawalibi:

of our senses are, are satisfied. We need technology

Paul Dawalibi:

like this. And what I've been telling people is we're closer

Paul Dawalibi:

than we think this is not so far away. People are going to solve

Paul Dawalibi:

these problems. And we're starting to see it. I mean,

Paul Dawalibi:

look, I can't believe that this allows you to feel stuff in your

Paul Dawalibi:

mouth. So cool. Chris says when you're awesome, Chris, you're

Paul Dawalibi:

awesome. When's awesome. Everyone here who commented.

Paul Dawalibi:

Olivia, and Antonio and Alonso and Matt and all of you guys,

Paul Dawalibi:

Johan. All of you guys, if you're still here, Adam. Han.

Paul Dawalibi:

Thank you all for coming. We love doing this because of you

Paul Dawalibi:

guys. Because of the comments because of the participation. It

Paul Dawalibi:

makes it so much fun. I will say definitely tune in for the

Paul Dawalibi:

podcast this week. It's going to be a lot of fun. Go subscribe to

Paul Dawalibi:

MIT a business and met a woman or two sister podcast. They're

Paul Dawalibi:

incredibly I'm so proud of those two shows. I think we put out

Paul Dawalibi:

amazing content every week, and go follow business of esports on

Paul Dawalibi:

all our socials. So either business of esports or busy

Paul Dawalibi:

sports everywhere on YouTube on Instagram, on tick tock on

Paul Dawalibi:

LinkedIn on I don't even know on every single platform you could

Paul Dawalibi:

possibly imagine Twitter. We are going to be running a giveaway

Paul Dawalibi:

also this week. So stay tuned for that. If you follow us on

Paul Dawalibi:

the socials, you guys can enter the giveaway. It's in

Paul Dawalibi:

partnership with the Sentinels that esports. Org who were on

Paul Dawalibi:

the podcast a couple of weeks ago. So definitely tune in for

Paul Dawalibi:

that or join and follow to be a part of that. Olivia says, Hey,

Paul Dawalibi:

Lindsay, I'm loving your podcast. You keep getting better

Paul Dawalibi:

and better every week. I couldn't agree more. Olivia.

Paul Dawalibi:

She's killing it with the show. And Johann says great show guys,

Paul Dawalibi:

y'all and thank you so much. Don't forget guys. Please always

Paul Dawalibi:

remember the most important thing to remember. The future is

Paul Dawalibi:

fun, guys. We'll see you next week.

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